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Tuesday, August 21, 2012

PopCap Laying Off Employees Today

Posted by on Tue, Aug 21, 2012 at 11:50 AM

A little more than a year ago, local video game maker PopCap sold to EA for as much as 1.3 billion dollars. Now, rumors are spreading that PopCap has been discreetly "letting people go for several months." Twitterers are saying that PopCap's remote offices in Dublin and Shanghai may have been shut down, and that "50ish" people have been laid off in Seattle. We'll keep you posted right here on Slog; if you know anything about these layoffs, please send us a tip.

UPDATE 12:50 PM: Just heard from a Seattle Popcap employee who was laid off this morning. It's definitely not a rumor.

Tuesday, August 14, 2012

Let's Play Funhouse Roulette!

Posted by on Tue, Aug 14, 2012 at 11:53 AM

It's Monday. It's after 11pm. What should you do? EASY! Head on down to the Funhouse to see literally whatever show is playing!

Let's Go >>

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Monday, July 30, 2012

"Slightly Dangerous"

Posted by on Mon, Jul 30, 2012 at 2:56 PM

We have talked about my housemate Kyle before. He's a prankster, artist, and Gizmo torturer. I found him in the backyard last night with a chop saw building an oversized Jenga set:

kyle_jenga.jpg

It will stand about six feet tall, and Kyle warns that playing the game will be "slightly dangerous."

Thursday, July 19, 2012

Block Party Bingo!

Posted by on Thu, Jul 19, 2012 at 11:01 AM

Capitol Hill Block Party starts tomorrow!

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Monday, July 16, 2012

The PAX 10 Just Went Live

Posted by on Mon, Jul 16, 2012 at 12:47 PM

The PAX 10 list of the best indie games of the last year just went live, and, just as always, they look like good fun. Some are free, some have demos. Check them out now, or hit them up at PAX in a couple of months!

This is you, if youre playing Catch-22.
  • This is you, if you're playing Catch-22.

The Stranger Testing Department is Rob Lightner and Paul Hughes.

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Friday, July 13, 2012

ARTCADE! Flash Arcade @ Vermillion

Posted by on Fri, Jul 13, 2012 at 2:53 PM

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  • Chelsea Mannella

Flash Arcade, a "traveling arcade" made up of local enthusiasts Tim Uomoto and Sean Bray's personal collection of retro video game machines, is now on display at gallery/lounge Vermillion. Among the 18 games, all available for 50 cents or less per play, are five pinball machines, three shooting games complete with fake plastic guns, an old-school Street Fighter II and a new(er)-school Marvel vs. Capcom 2 (!!!), and classic multiplayer side-scrolling beat-em-ups X-Men and Teenage Mutant Ninja Turtles.

Not too long ago these bulky things were everywhere: restaurants, laundromats, 7-11s, malls. Now that there have been seven "console generations" and you can play Modern Warfare against someone from Russia without leaving your couch, the oversized, stubborn (Time Crisis II and T2: Judgment Day were broken, and Uomoto had to open up the X-Men machine to fix it at one point) machines are the definition of obsolete. This makes them the ultimate piece of nostalgia for a very specific age group. People who were older when these games were popular saw them as for kids, and anyone born after the introduction of 16- and 32-bit consoles—the same processing speed as most old arcade games—played them on a TV instead.

Continue reading »

Monday, July 9, 2012

In the Future, There Will Be Creepy Augmented Reality "Dates"

Posted by on Mon, Jul 9, 2012 at 2:45 PM

It hasn't been the best day for gaming and teh ladies. Add to that this technically impressive but ewwww-inducing augmented-reality "date" with Hatsune Miku:

It starts off boringly enough, with Hatsune following the viewer around, but soon—with the help of Xbox Kinect tech—the viewer pats her on the head... then hits her over the head, flips up her skirt, and goes for virtual second base. Cf. Archer, as commenter #2 did over at The Verge. (Oh, and thanks for showing us our future, The Verge!)

In other gaming meets feminism news, Steve Heisler and John Teti at the Onion AV Club's Gameological Society debate whether the rainbow-spangled camp in Lollipop Chainsaw (what Teti calls "Male Gaze: the Video Game") works or not. (Skip ahead to the two minute mark.) They don't cover a ton of ground, but it's nice to see two thoughtful normal-human gamers engage on the subject.

Which brings to mind sikandro's gold-star comment on Cienna's post: "The problem with this conversation is 95% of it will be dialogue between those who care about gaming but not about the representation of women, and those who care about the representation of women but not about gaming. Which means 95% of it will be a total waste of time."

The Stranger Testing Department is Rob Lightner and Paul Hughes.

Friday, June 8, 2012

Gamer High Holy Days: NW Pinball and Arcade Show, Seattle Retro Gaming Expo

Posted by on Fri, Jun 8, 2012 at 2:28 PM

This weekend and next weekend figure prominently in the holy cycle of Seattle gamer holidays: the NW Pinball and Arcade Show is happening right now through Sunday at Seattle Center, and the Seattle Retro Gaming Expo happens next Saturday and Sunday, 6/16–17, at the Bellevue Red Lion. (Boo to Bellevue, but yay to having twice as much space—last year at Hotel Deca was ridiculously if gratifyingly packed.)

The NW Pinball and Arcade Show gives you infinite freeplay on over 100 pinball machines and over 100 classic arcade games, including some seriously obscure titles—and in past years, the laidback, PAX-ian community vibe has meant that people are cool about not hogging machines. A one-day pass is $20, and time and money well spent (especially if you stay until they close at midnight).

What the NW Pinball and Arcade Show is for stand-up machines, the Seattle Retro Gaming Expo is for old-school consoles. In the freeplay area, you can play every US-licensed SNES and N64 game ever made—and they've also got tournaments, a big vendor area, and cool weird shit like a Steel Battalion War Room (for eight players, each on their own 40-button mech controller) and a fighting game tournament in which the winners go on to compete in Vegas. If you're planning to buy stuff in the vendor hall, today is the last day for SRGE pre-registration, which lets you get in an hour early to hunt for deals.

The Stranger Testing Department is Rob Lightner and Paul Hughes.

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Friday, June 1, 2012

Buy Indie Games Cheap for Charity

Posted by on Fri, Jun 1, 2012 at 6:44 PM

Somehow we've neglected the first four iterations of this awesome thing, but the fifth Humble Indie Bundle has arrived, and it's well worth a look. Pay whatever you want for 4 to 5 awesome indie games playable on Windows, Mac, and Linux, and split your payment however you like between Child's Play, the Electronic Frontier Foundation, the game developers, and the Humble Bundle site itself.

These could be yours.
  • These could be yours.

The games themselves are terrific:

  • Amnesia: The Dark Descent is a sweet first-person horror/survival game from 2010 that used a much-beloved sanity system in addition to boring old health. Somehow we never got around to this one, but we're eager to get on it.
  • LIMBO is a lovely, dark little puzzle/platform game from 2010 that caused the famous moratorium on using the word "atmospheric" in video game reviews that has only just recently been lifted.
  • Psychonauts may feel like an artifact from a forgotten civilization, but it's one that's much more advanced than ours. 2005 was a good year, and this excellent, innovative platformer is a non-stop sugar rush.
  • Superbrothers: Swords & Sorcery EP is a nutty adventure game from last year with great sound and visual design and a story worth following all the way through to the end.
  • Bastion, last year's breakout indie action RPG, is only available if you pay more than the average Bundle buyer, which is currently set at the stupid-cheap $7.72.

You also get soundtracks for all five games, the games are DRM-free, and for an extra buck you'll get activation codes for Steam as well as your downloads. This is a terrific deal for a terrific set of causes, so head on over and do your part.

The Stranger Testing Department is Rob Lightner and Paul Hughes.

Thursday, May 24, 2012

Fill in the Blank

Posted by on Thu, May 24, 2012 at 9:36 AM

For us this morning, Jesus was just blocking traffic...

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Wednesday, May 9, 2012

Trent Moorman + Calvin Johnson = Awkward

Posted by on Wed, May 9, 2012 at 1:27 PM

Calvin Johnson Hunts chickens with guitar.
  • Sarah Cass
  • Calvin Johnson Hunts chickens with guitar.

You could cut the tension with a dull butter knife!

How was the dentist?
It was very satisfying.


Have you been fighting the cavity creeps?
I guess so. I've been fighting and winning, because I haven't had a cavity for years.


Have you been flossing? I floss sometimes and it's a bloodbath.
Almost once a day. It seems like enough, according to the dentist. If you just did it every day for like four or five days, it wouldn't be like that.


Here we have "Live Hygienic Tips" from K Records and Calvin Johnson. Anything else you'd like to say about the hygiene?
Um, uh, no.

Read the rest here >>

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Monday, May 7, 2012

Are You Really Good at Unlocking Your iPhone?

Posted by on Mon, May 7, 2012 at 11:06 AM

Like are you fast? Very fast? The fastest? Sure, you can unlock your iPhone to the right—anybody can—but what about to the left? What about two unlocks at once? In two directions? Are you better than all your friends at unlocking your phone? Are you better at unlocking your phone than anyone in the world? What if there were a global leaderboard for people who were really good at unlocking their iPhone? Perhaps amazingly, there is—thanks to this ridiculous but ingenious but super-meta nugget of pure game-ness.

Go to Game Center and look at the all-time leaderboard. #1 is like 2.1B, and #2 is 12K. What is up with Fabio_figo71?

The app is free, but for 99 cents, you can "slide in ultimate style" with "Golden Sliders"—which seemed like just an arch joke about microtransactions until we realized how much money they've probably made off it. (Warning: This game has been around for forever. But we kind of can't stop playing it.)

The Stranger Testing Department is Rob Lightner and Paul Hughes.

Wednesday, May 2, 2012

Better at Starcraft = Better at Life

Posted by on Wed, May 2, 2012 at 2:09 PM

Are hardcore gamers—the folks who spend kilohours playing the same game trying to hit the top of the leaderboards—wasting their lives? It's a go-to punchline used to assert dominance over nerds, but, as Patrick Miller says in this terrific post on Insert Credit, something deeper is going on. The essence of his piece is that becoming good at a game necessarily involves learning how to be good at something, and that's worthwhile even if it's achieved unintentionally. Not everyone will make use of that meta-skill in their non-gaming life, but it's still worth developing. Plus, he makes his case in part through a dialogue with "Johnny Doughnuts," who doesn't acquit himself well despite his name.

Check out the rest of the site while you're there. Insert Credit is a great, thoughtful blog written by smart people interested in games and gamers, and it's refreshingly free of press releases, "game news," and other clutter. If only it were updated more frequently (IOIWUMF).

The Stranger Testing Department is Rob Lightner and Paul Hughes.

Friday, April 20, 2012

Why Is This on Your Seattle Blog? Troll Bait?

Posted by on Fri, Apr 20, 2012 at 11:42 AM

And nepotism, that's why!

Anyway, Today in Baseball History is very Chicago-centric:

1916 In Chicago, the Cubs play their first game at Weeghman Park beating the Reds in 11 innings, 7-6. The ballpark will be renamed Wrigley Field in 1926.

Wheeghman Park had been home of the Chicago Whales of the Federal League, and I kind of wish the National League club had taken the Whales nickname when their owner bought the Cubs. It would be an accurate description of the size of so many sausage-chomping and beer-swilling Midwestern fans, not to mention players like Hack Wilson and Rick Reuschel, and would provide a connection to the fauna of the Pacific Northwest, somewhat justifying this post.

Get your Whales Merchandise here!

And in

1946 The Cubs are shut out by Cardinal southpaw Harry Brecheen in their home opener at Wrigley Field, 2-0. The game is the first in the club's history be televised with 'Whispering' Joe Wilson doing the play-by-play on Chicago's WBKB.

And in
1967 Rookie hurler Tom Seaver gets his first major-league win when the Mets beat the Cubs, 6-1. 'Tom Terrific' goes 7 2/3 innings giving up eight hits and one run.

And in
1997 In the second game of a doubleheader, the Cubs stop their season-opening losing skid at 14 games beating the Mets, 4-3. By losing the opener, Chicago set a National League record (0-14) for the most consecutive losses to start a season and has the second-worst record behind the Baltimore Orioles who lost 21 decisions before winning a game in 1988.

Am listening to the Cubs blow a game to the Reds right now, already down 4 runs in the middle of the first. Reds have batted around. If they win today, it's the Cincinnati franchise's 10,000th win. Ah, History! Makes my upcoming colonoscopy seem all the more appropriate.

Sunday, April 15, 2012

Baseball and Race

Posted by on Sun, Apr 15, 2012 at 7:22 PM

Today in Baseball history,

1947 A year before President Truman desegregated the military, Jackie Robinson debuts for the Dodgers becoming the first black player to participate in a major league game this century. In front of 25,623 Ebbets Field fans, the 28-year old first baseman is hitless in three at-bats, but scores a run in the 5-3 Opening Day victory over the Braves.

Jackie Robinson (though we should call him Jack: his real name, not the nickname that helped make him less threatening and more palatable to white audiences) is clearly a key figure in baseball, and American, history. After Babe Ruth, he is probably the most written-about figure in baseball history (the Black Sox scandal comes in third, I believe). If you want a great recent book about him, check out Opening Day by Jonathan Eig, which looks at the whole first season in real depth.

But the barrier set up in the early 1880s against African-American players was not the only race issue in the game. Way back in

1921 At Crosley Field, Pirates right-hander Chief Yellow Horse makes his major league debut against the Reds. The Pittsburgh hurler, a member of a North American Plains Indian tribe called the Pawnees, is believed by many baseball historians to be the first full-blooded American Indian to play in the big leagues.

Note the precision of "full-blooded" here: many major league players earlier had been Native American, just not full-blooded: the first being Louis Sockalexis—after whom the Cleveland Indians are named—Jim Thorpe, Zach Wheat, Chief Bender. Also note that how many Native Americans who played in organized baseball up to a certain date were inevitably nicknamed "Chief," just as German players were "Heinie" and deaf players "Dummy." Our national game is far from immune to our national habit of prejudice. But the "Heinie" bit is a great trivia question answer: who was the third baseman for most of the years the Tinker-to-Evers-to-Chance double-play combination? Harry "Heinie" Steinfedlt.

But for some sheer nickname poetry, dig this list of Hall of Famers and their monikers.

Friday, April 13, 2012

Fez Hits Xbox Live Today

Posted by on Fri, Apr 13, 2012 at 11:32 AM

We blogged about seeing Fez at PAX last year (as part of the fabled PAX 10 indie elite), and we're thrilled to see that it's finally hit Xbox Live—both because it's an intricate, gorgeously produced game that deserves a wider audience and because it's a trimuphant case study for French-Canadian-socialist games-as-art indie development. We only got a glimpse of Fez at PAX, but we've been playing it the last couple days and it's downright wondrous.

If you saw Fez before, you know the basic schtick: you're a 2D character (cutely fezzed) in a seemingly traditional 2D puzzler-platformer world, but then one day you discover that there's whole other dimension right around the corner. This 2D/3D world translates beautifully to the 360's controls, because you can quickly rotate the world left and right on its axis with the triggers or bumpers. Fez starts out feeling you're like playing a Bran Flakes album, but then it takes several mood and tone shifts as you dig deeper into its densely folded geometries. Definitely play Fez with headphones—and even if you're not a gamer, check out Fez's original soundtrack, maybe the best game album since Katamari Damacy's.

If you're looking for other sunny-Friday distractions, we're also liking:

  • the big feature on Jon Blow (of Braid) in the new Atlantic
  • Ben Kuchera's PAR write-up of Legend of Grimrock (how's this for an endorsement: "I spent an uncomfortable amount of time sipping a cup of coffee while deciding which member of my party should wear a particular helmet")
  • Super T.I.M.E. Force, which didn't make the Boston Indie Showcase but still looks amazing. The Contra-style game's ridiculous and awesome conceit is that each time you die, you go back and play the level again—only this time, accompanied by your previous life's ghost, until eventually you have an army of your past lives moving together through the level like an unholy undead assault team:

Ron Paul: The Video Game

Posted by on Fri, Apr 13, 2012 at 10:57 AM

Here is a video for a (fully funded) Kickstarter to build a Ron Paul video game. Paul circles the country trying to get elected. There's a level for each of the fifty states—and "13 Boss Fights - representing each of the 13 branches of the Federal Reserve." Paul collects gold coins along the way, of course. My favorite part of this video is when the developer promises that the video game will be done in two months, which, by my calculations, puts us in June. Genius! This is exactly when Ron Paul will reach the height of his popularity.

Don't miss the comments on the video, which offer up some suggestions for the game:

How about the last stage of the game Ron has to fight a Hydra monster that dwells in a pyramid with the Eye of Horus on the top? The Evil Hydra has the heads of Bernanke, Greenspan, Evelyn de Rotshcild, David Rockefeller, Brzezinski, Kissinger, Soros et al. and shoots fiat currency at him. The object - destroy the Hydra, defeat the New World Order and banish the Global Elites to Hell where they belong.

The game will supposedly be available for free online when it's done, as "my gift to the Revolution." If that happens, I'll be sure to review it.

Monday, April 9, 2012

Breaking: Internet Polls May Be Biased

Posted by on Mon, Apr 9, 2012 at 2:06 PM

So game company EA won/lost Consumerist's 2012 Golden Poo for "Worst Company in America" last week, beating out the sweeties at Bank of America and many other, seemingly more nefarious corps. EA has many, many faults—they nickel and dime their customers to death with premium downloadable content, they ban players for forum infractions and are helping to kill off the used-game market. Contrast that with foreclosures, hidden bank fees, and the global economic catastrophe, and you'd think there'd be no contest, even given the preponderance of opinionated gamers on the internet.

Is this evidence of the increasing importance of the game industry in American culture? Not so much. Like all internet balloting (except legally binding Slog polls, obviously), sampling bias drops a heavy thumb on the scales, and recent events have made EA an inviting target. Mass Effect 3 came out recently, and as the latest EA-related title to feature hot all-dude action (between space marines, no less), it's attracted a shitstorm of homophobia, though a much milder shitstorm than the one that ME and ME2's all-girl action prompted. EA is trying to pin all their woes on this one point, but while they should get an A+ for their efforts to expand access to all gamers, the homophobes aren't driving this on their own.

Space marine foreplay.
  • Bioware
  • Spoiler alert: This is not the space marine you are looking for.

Gamers have been pissed at EA for years—all the while buying their games, their DLC, and their merch—and the Consumerist released its poll at the worst possible time for the company. Hundreds of thousands of gamers had just reached the end of Mass Effect 3, which offers what is widely seen as an extremely disappointing ending to a much beloved series. Add those white-hot points of frustrated rage to wild homophobia and mounting nausea over terrible customer relations, and you've got a recipe for a Golden Poo.

The Stranger Testing Department is Rob Lightner and Paul Hughes.

Friday, April 6, 2012

Sunday, April 1, 2012

The Secret Gaming Annex at Comic-Con

Posted by on Sun, Apr 1, 2012 at 10:03 AM

Okay, it's not a secret—but you might miss it, and you shouldn't, since it's a great chance to take a short break and play (or learn) a quick game of 7 Wonders, Epic Spell Wars, Pandemic, or the like. Rather than brave the entire show floor and then the phalanx of fan queues for Summer Glau, Katee Sackhoff et al. singings, just walk across Pike and enter from the street. Go past local merch superstars Pink Gorilla and the giant Kinect setup (perhaps pausing to watch some nine-year-olds spazzing out as they use the Force), then head downstairs. (If you played D&D demos at PAX, this is the same place. If you are old and remember the basement of the temporary downtown library, this is the same place.)

You'll find roleplaying game demos, including D&D, Pathfinder, and cool indie games like Shock—so if you've always been curious to try D&D or an RPG and can spare an hour, this is your chance. You'll also find nice folks from several local game stores who are happy to recommend and teach you any board game you want, or you can jump in on whatever game's on the schedule. Here's the Sunday schedule from Tacoma game store The Game Matrix:

Wiz War!
  • Wiz War!

If you're hardcore, you don't need us to tell you there are also lots of tourneys going on for Magic and Heroclix in the side rooms—along with less intense (and free) ECCC Gaming League tournaments, including one today for Settlers of Catan from noon to 4.

Some other highlights from the annex: don't miss demos all day today of the reportedly awesome roleplaying game based on David Petersen's widely acclaimed Mouse Guard series:

Theyre cute because theyre mice. (With swords.)
  • They're cute because they're mice. (With swords.)

Some local game designers are showing off their fun, brand-new dice-racing game Siebzehn, so stop by and say hi. The gameboard may remind you of Formula Dé:

Siebzehn comes up 7.5% of the time on 3d10.
  • "Siebzehn" comes up 7.5% of the time on 3d10.

Last but not least (and Mary has procured good pictures of this), Greenwood Microfactory is next to the Siebzehn guys, and you can watch minis get "printed" on a 3D printer. They apparently shot photos of some of costume folks this weekend, and they'll be posting miniatures they're making based on the 3D renders online later. We can only hope they got the Hawkman with the ginormous articulating wings.

The Stranger Testing Department is Rob Lightner and Paul Hughes.

Thursday, March 22, 2012

Today in Catholic Priests Linked to Nintendo DS Game Consoles Containing Child Pornography

Posted by on Thu, Mar 22, 2012 at 11:12 AM

In Montana. From The Missoulian:

A Catholic priest at a Kalispell parish has been charged with felony sexual abuse of children for allegedly possessing digital images of nude boys on his computer. Rudolph “Rudy” Carl Bullman, 67, a priest at Risen Christ Parish in Kalispell, is scheduled to enter a plea on the charge at a March 29 arraignment hearing in Flathead County District Court....According to charging documents filed Feb. 29 by Flathead County Attorney Ed Corrigan, the investigation into Bullman began last October when a woman called authorities to report that a Nintendo DS game console she’d purchased from Bullman contained photos of nude and underage boys.

An attempt at an explanation:

On Dec. 16, a detective with the Flathead County Sheriff’s Office interviewed Bullman, who admitted using the Nintendo to view gay pornography but said he only accessed websites that clearly stated the subjects of the photos were over the age of 18. Bullman said he also viewed pornography on his computer, and agreed to let the detective search the machine. The search revealed images of young males between the ages of 12 and 18, either engaged in sexual activity or displaying their genitals, the charging document states.

Finally, this:

Bullman, a retired Libby millworker who entered the Catholic priesthood at the age of 55, faces a maximum of 10 years in prison and a fine of $10,000 if convicted of the charge.

Full story here.

Friday, March 16, 2012

EntoMMOlogy

Posted by on Fri, Mar 16, 2012 at 3:42 PM

Too many games put us in the role of a dude/lady with a gun/sword killing zombies/aliens. Not that we mind—Mass Effect 3 is eroding our free time even as we write this—but we're still grateful for the indie gaming renaissance that's freeing up new options. For a nice, freaky e.g., check out this promo video for The Ant Experiment a Kickstarter project that aims to create a MMO focused on ants and their busy, busy lives:

The folks involved have made decent-looking games before, and seem to have learned quite a bit from studying Minecraft. They don't specifically call out the old classic SimAnt (which is available for free, at least on 32-bit PCs), but The Ant Experiment feels like a spiritual successor. Just a $10 support pledge toward a $300K goal gets you the game on Android or iOS when it comes out in December, and more $$ gets you sweeter (and sometimes weirder) returns.

The Stranger Testing Department is Rob Lightner and Paul Hughes.

Thursday, February 16, 2012

I Clicked A Cow And I Liked It

Posted by on Thu, Feb 16, 2012 at 5:29 PM

Check out this great Q&A with ferociously smart—yet accessible!—video game designer and critic Ian Bogost over at Slashdot. Bogost famously devised the Facebook game Cow Clicker as a distillation of everything that's wrong and terrible and anti-human about social games. He writes clearly about the absence of politics within games as a political statement, his own gaming preferences, and how we might one day be able to move beyond Farmville. Even if you don't have a burning passion for collecting trophies or clicking cows, he delivers the goods on what your friends and coworkers are doing all day.

Bling Cow. Cost: 10,000 Mooney. This is your cow.
  • Ian Bogost
  • Bling Cow. Cost: 10,000 Mooney. This is your cow.

The Stranger Testing Department is Rob Lightner and Paul Hughes.

Tuesday, February 7, 2012

Monday, February 6, 2012

New Column!: Spot the Difference!

Posted by on Mon, Feb 6, 2012 at 9:10 AM

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Enjoy ace-difference-noticer Aaron Shepherd's list o' differences after the jump.

Continue reading »

Tuesday, January 10, 2012

Fewer Dungeons, More Dragons

Posted by on Tue, Jan 10, 2012 at 1:09 PM

Slog tipper Rich says that the much-reviled 4th edition of Dungeons & Dragons (which I first told you about back in June of 2008) is soon to be no more. And the owner of D&D, local gaming company Wizards of the Coast, seems to be crowd-sourcing the next edition:

...beginning sometime in the spring, we will begin open playtesting. Through our web site, we will release a growing set of rules, classes, monsters and other materials for your study and feedback. We seek to reach as many people as possible, from the gamer who just started with D&D last week to the gaming group that has been together since the early-1970s. For this process to work, we want to give a voice to all D&D fans and players of all previous editions of the game.

You can sign up for the playtest right here. The New York Times story on the revamp is here. My advice to D&D would be to stop trying to compete with Worlds of Warcraft. D&D attracts a very specific group of people—people who enjoy learning and utilizing complex systems of rules and regulations. Button-mashing a dragon to death isn't the same thing as manipulating the random roll of dice into a desired outcome, and that's something that World of Warcraft can never replicate.

People enjoy and get into D&D precisely because it has an air of something bookish and esoteric. It's the sense that there's a whole, complex world there waiting to be discovered that appeals to novices. Dumbing it down and transforming it into a cheap WoW clone isn't going to help matters at all. That's not to say that technology shouldn't be incorporated into D&D (iPad rulebooks would make DMing much easier) but it is to say that technology should be incorporated intelligently into D&D, to enhance the pre-existing experience, rather than trying to turn it into something different.

Thursday, December 29, 2011

Give Me a Million Branches

Posted by on Thu, Dec 29, 2011 at 1:03 PM

In an editorial titled "I'm Tired of Saving the World," Jason Lomberg at Joystiq writes about the trouble with video games:

Most games would rather task you with saving the world than with rocking a baby to sleep or patching up a failed relationship. This intransigence on the part of developers to create idiosyncratic stories that resonate with the individual is holding the medium back.

Why should gaming's prime inspiration be Michael Bay instead of David Lynch, David Mamet, Paul Thomas Anderson, or even Mel Brooks? An interactive medium like this has the potential to tell complex stories in ways that are sublime, irreverent, and evocative.

Gaming could explore the human condition by interfacing with the player like books, movies, and TV never could. Instead, we do battle with rogue Russian nationalists, storm Normandy for the 47th time, or fight off an alien invasion. I can't relate to any of this.

Outside of the occasional casual game (Jetpack Joyride currently owns my cortex) I don't play video games, partly because my hand-eye coordination is atrocious, and partly because I choose to read books instead, and I know that video games would swallow up all my spare time. I don't own a console—do they still call them consoles?—and while I try to keep up on what's popular in the gaming world, I basically don't know what I'm talking about.

But that's never stopped me before, so...

I don't think video games are quite at the point that Lomberg mentions here. Video games still seem, to me, to be very branch-oriented. You're given a binary choice of yes or no, and the game responds to that choice. I've played around with and enjoyed free-roaming games like Grand Theft Auto, but the first thing I do when I play those games is I try to figure out where the ends of the world are. I feel my way around the boundary and figure out what's possible and what's not possible. Soon enough, everything feels very small and closed-off. And games that I've played which are more story-oriented have long cut-scenes that basically take the choice out of the player's hands, reverting back to movies.

I have no doubt that video games are art. And I have no doubt that they are genuine narrative devices. But the thing that makes them a unique and exciting medium, to me, is that you are the protagonist of the story, and your choices affect the narrative. Maybe I want too much choice, and that would make the game cease to be a game? I want a Batman game where I can play a manic-depressive Bruce Wayne who just decides not to fight crime, or decides to reveal his secret identity to the world. Or a crime game where I can try to become a legitimate businessman on the earnings from a big bank heist.

Continue reading »

Tuesday, December 27, 2011

Penny Arcade-Powered Shitstorm

Posted by on Tue, Dec 27, 2011 at 11:16 AM

That what's ensuing now as the result of this sad tale about a couple of pre-ordered PS3 controllers and a theatrically douchebaggy retailer.

As Gabe says, "Trust me when I tell you that this is one wild ride. I’m serious, Mr. Toad would look at this ride and just give a slow clap while shaking his head." If you like Internet drama and harsh justice on the gamer frontier, check it out for yourself.

Friday, December 23, 2011

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21st Century Skillz

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Thursday, October 6, 2011

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