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Friday, November 13, 2009

Microsoft Accidentally Makes Xbox 360 More Affordable

Posted by The Stranger Testing Department on Fri, Nov 13, 2009 at 11:27 AM

If you're looking for a cheap Xbox 360 and don't care about online features, Microsoft's recent decision to ban about a million (that's 106, not a figure of speech) users from Xbox Live for hacking their consoles has led to a glut on Craigslist and elsewhere. It shouldn't be too hard to pick up a warranty-free box loaded with games for considerably less than the $200 or so you'd pay for a new, game-free console. That also means there are jackasses out there trying to pass off their modded discards as the real thing, so caveat the shit out of your purchasing decisions.

Microsoft said it's all about piracy, and while that's certainly a factor, they couldn't be too upset to see mods that help gamers cheat go down as well. Unfortunately, some of the banned consoles were modded only to permit homebrewed or foreign games. It seems oafish to ban them along with the pirates and cheaters, but MS has never shied away from oafishness when it comes to exerting control over their market. When is Google going to bust out with an open-source gaming console?

The Stranger Testing Department is Rob Lightner and Paul Hughes.

The Word of the Lord for 400 Microsoft Points

Posted by The Stranger Testing Department on Fri, Nov 13, 2009 at 10:12 AM

Who knew that The Greatest Story Ever Told was also "some of the most important content ever written"? So says Aaron Linne, who's figured out how to monetize the Bible on the Xbox 360: starting next month, you can download Bible Navigator X, the complete, searchable Old and New Testaments, for just 400 Microsoft Points, aka $5. (Rumors concerning a cheat code for Leviticus remain unconfirmed.)


Whatever happened to pushing free electronic Bibles on BBSes, like back in olden Internet times? And also, fun: This particular Bible is the Holman Christian Standard, a modern translation owned by the conservative Southern Baptist Convention, with its origins in the backlash against the politically correct New International Version. No word on whether you can download a patch to switch your "sons of God" back to "children of God."

Now gamers can have fun and follow their faith!
  • "Now gamers can have fun and follow their faith!"

The Stranger Testing Department is Rob Lightner and Paul Hughes.

Friday, November 6, 2009

Can You Fight This Feeling?

Posted by The Stranger Testing Department on Fri, Nov 6, 2009 at 10:14 AM

Coming sooner than you could have hoped to PCs and Macs everywhere is Find Your Own Way Home, the first casual game to feature what the distributor (getting out ahead of critics) calls "a real rock band." REO Speedwagon: real.

I Do Wanna Know
  • You're the nice lady rock journalist on the left.

Fans take note: Ten of the twelve tracks in the game are from their most recent album, so you can jump right into their more mature work, instead of wasting time catching up with your old faves. Search for hidden objects, rock out gently, and let the digital Rohypnol work its magic. Make no mistake: People will pay money for this. Find Your Own Way Home is like a poem about a dead pet waiting for you just outside Heaven—it means something to someone, even if what it means is stupid.

The Stranger Testing Department is Rob Lightner and Paul Hughes.

Monday, November 2, 2009

"Welcome to the World of ∞ Climax Action"

Posted by The Stranger Testing Department on Mon, Nov 2, 2009 at 9:35 AM

You could say that the Japanese console game Bayonetta falls into a slim subgenre called Fucking Preposterous.

Wired described Bayonetta (the game's eponymous "witch" heroine) as basically Sarah Palin's head on Joan Holloway's body. She fights with four guns—on her hands and feet—"which looks incredibly cool when you kick someone and then keep your leg pointed at their face as your foot pours bullets on it." Her guns are named (of course) Parsley, Sage, Rosemary, and Thyme. She summons guillotines and iron maidens out of thin air, and then kicks angels into them. She fights with her billowing, tentacular hair, shaped into wings, weapons, monsters, a high-heeled boot, whatever—apparently with such profusion that some reviewers have even complained that they can't always tell what's going on. And her hair also makes up her clothing, so the more of her hair she uses to fight... well, you can imagine.

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So maybe it's no surprise that Japanese "gonzo adult video maker" V (behind such titles as I Saw A Bowel Movement! and Would You Like To Get An Enema Until You Poop?) recently proclaimed Bayonetta the "Number 1 Erotic Actress of 2009."

The STD is... looking forward to Bayonetta? Or at least we're in quiet awe of its impending arrival here, in the same way that we await the Singularity or the death of the Sun.

Modeler Kenichiro Yoshimura: I really wanted to get Bayonetta’s backside perfect. I guess I am into that sort of thing...

The Stranger Testing Department is Rob Lightner and Paul Hughes.

Friday, October 30, 2009

DJ Hero: "Pick Me, I'm an Urban Guitar Hero!"

Posted by The Stranger Testing Department on Fri, Oct 30, 2009 at 10:17 AM

Some people think guitars are boring. Where are their opportunities to buy one-off controllers for their gaming consoles? Look no further than this week's release of DJ Hero. Seriously, look no further:

There's no gameplay in evidence, and I'm pretty sure DJ Shadow's eyes don't usually glow with a hellish green fury, but now I totally want to explode 18-wheelers with the power of my tight beats. Some sizable names were involved in the shenanigans: Besides Shadow, there's Daft Punk, Cut Chemist, Jazzy Jeff, Grandmaster Flash... Maybe they're trying too hard, but that's not the worst thing in the world. Plus they promise a DJ vs. Guitar mode. Inclusive!

The Stranger Testing Department is Rob Lightner and Paul Hughes.

Friday, October 23, 2009

Wiierce!

Posted by The Stranger Testing Department on Fri, Oct 23, 2009 at 10:11 AM

Make it work!
  • ECITY BLUES / STRANGER FLICKR
  • Make it work!
The Wii just became a little less regrettable, or maybe a little more so, with the announcement of a Project Runway game for the console. Design and construct video outfits at the whim of catty little avatars, then hop on your Wii Fit board and wobble down the runway or take action shots to score points to... well... to keep playing, I guess. Could it possibly be fun? It would be awesome if the developer is permitted to double down on the camp, but tie-in games pretty much never take risks. At least it should be good for a night or two of drunken Wii mayhem while you're waiting for Season 7 to arrive.

Bonus: Variety says "Sponsors that are integrated into the series may also appear in the game," so it's another delightful step forward toward the universalization of product placement.

The Stranger Testing Department is Rob Lightner and Paul Hughes.

Tuesday, October 20, 2009

Czech Robots Are Kind of Dicks

Posted by The Stranger Testing Department on Tue, Oct 20, 2009 at 11:31 AM

It turns out that robots are just like us squishy flesh things—they torment the weak, cute, and hapless among them, and each one's existence is a series of increasingly maddening puzzles culminating in an abrupt ending. That's how Jakub Dvorsky sees it, anyway, and since one of his people coined the word "robot," he surely knows more than we do.

Dvursky's web agency, Amanita Design, released Machinarium on Friday for Mac and Windows, and it looks and sounds sweetly demented, like Dvursky's earlier, tinier Samorost, which ingested countless nerd-hours back in '03. Fans of Czech animation, puzzle games, or cute, hapless robots should check out the trailer:

The Stranger Testing Department is Rob Lightner and Paul Hughes.

Friday, September 4, 2009

PAX!

Posted by Nick Nelson on Fri, Sep 4, 2009 at 4:47 PM

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Today is the first day of Penny Arcade Expo '09 (better known as PAX), what has become the largest gaming convention in the nation, where 60,000+ people will be packing into the Washington State Convention Center to talk about games, play games, and see upcoming games. Since everyone else at The Stranger is having Bumbershoot overload, I'm going to take it upon myself to post a bit about it and at least provide some semblance of coverage. I've been going to PAX the past few years, and it really is a great experience. PAX is the gamer mecca of the country.

Since its inception in 2004, PAX has been growing exponentially. It outgrew Bellevue's Meydenbauer Center, where it was hosted for three years, and now, in its third year at the WSCTC, it's outgrown it too; as Jonah mentioned, PAX completely sold out of all passes a week before it began, so if you haven't gotten a pass yet, you're not going to be able to get in*.

I'll be there tomorrow and Sunday (perhaps briefly today if I can manage). How many Sloggers are going? Are you there right now? What is your favorite part about PAX? Anything you're dying to see?

*UPDATE: They have released a limited number of Saturday and Sunday badges, so if you're bummed that you didn't get a badge in time, you still have a chance. Grab one quickly and spend the weekend geeking out!

Saturday, August 22, 2009

Want To Hang Out With Fat, Depressed 35-Year-Olds?

Posted by Sam Machkovech on Sat, Aug 22, 2009 at 12:31 AM

If so, you may not luck out at the Gamestop at Redmond's Town Center today from noon to 8 p.m., where Microsoft will station a 13-ton truck with a 14' wide payload and a bunch of Xboxen inside. A new Halo game hits stores in a month: Halo 3 ODST (assumedly stands for "Overly Dumb SubTitle"). Hence, MS is renting a big gaming truck to preview the title to fans, and the hometown gets first dibs on the exclusive sneak peek.

not a peder-truck, swear

Even though a few tech sites soundly debunked that survey about gamers from earlier this week, whiny Internet articles don't tend to change minds. This event seems like as good chance as any for our city's mentally and physically fit hobbyists to step out and prove Dan wrong... though I'll admit, I'm tempted to encourage the stereotypical ones to come out and stand around with ill-fitting T-shirts and frumpy, frosting-stained demeanors. Like some exploitative art project.

Friday, August 21, 2009

Publishing Could Learn from Marvel Comics

Posted by Paul Constant on Fri, Aug 21, 2009 at 1:16 PM

Marvel Comics took a couple of steps toward getting their books out to a broader audience this week:

1) Two days ago, they released a "motion-comic" titled Spider-Woman: Agent of S.W.O.R.D. on iTunes. The comic will cost 99 cents the first two weeks and $1.99 thereafter. It's doing really well on iTunes at the moment, topping a couple of different charts. Personally, I think it looks like a cheap-ass cartoon, but I have to applaud Marvel's willingness to try something new, even if it's really just a revivification of an old idea:

2) Marvel also announced that they're going to start selling comics on the handheld PSP gaming console. This is incredibly smart: For decades, they've complained about video games taking kids away from comics, but now that they have the capability, they're bringing the comics to the games. It's a shame, though, that they're not releasing new comics directly to the PSP; there will be a lag of at least a few months before new comics become available. Hopefully, they'll change this policy if sales warrant it.

Wednesday, August 19, 2009

When Dungeons and Dragons Leads to Hammers and Felony Charges

Posted by David Schmader on Wed, Aug 19, 2009 at 10:03 AM

The Salt Lake Tribune story opens with a bang:

When Logan Bryson suddenly awakened in the early morning of May 30, he thought he was having a bad dream until he realized someone was beating him with a hammer.

Accused of the hammer attack: Zachery Frank King, who stands charged with beating Bryson and Daniel Shokrian at Shokrian's home in Cedar City, Utah. As the Trib reports: "Bryson, 23, suffered a concussion and bruises in the attack; Shokrian, 20, lost some vision and his ability to read and write, which he is trying to recover through therapy....King is charged with two counts of attempted aggravated murder and a count of aggravated burglary, all first-degree felonies."

Holy shit. Getting the ability to read and write beaten out of you with a hammer is the worst thing I've ever heard. And then there's this:

Testimony Monday suggested a motive for the attacks may have grown from the trio playing the fantasy role-playing game "Dungeons and Dragons" and jealousy over a girl who King and Bryson knew....Bryson and King had spent time the previous day playing "Dungeons and Dragons" with Shokrian, who was acting cocky during the game, according to Detective Nathan Williams. Shokrian was directing the game as Dungeon Master, and King didn't like what he was doing with King's character, Williams said.

Full story here.

Also, I don't mean to suggest role-playing games lead to criminal violence. Apparently, all games do (at least in Utah):

An Orem man whose luck ran out in a game of UNO was arrested for aggravated assault after police say he smacked a 64-year-old woman and then threatened her husband with a large kitchen knife.

Thank you, Slog tipper Nelsonelson.

Tuesday, August 18, 2009

The Average Gamer: 35, Fat, Depressed

Posted by Dan Savage on Tue, Aug 18, 2009 at 2:32 PM

At least they are around here:

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A new study says the average age of video-game players in the United States is 35, and oh, by the way: They're overweight and tend to be depressed. Investigators from the federal Centers for Disease Control and Prevention, Emory University and Andrews University analyzed survey data from 552 adults in the Seattle-Tacoma area.

Are gamers likelier to be depressed, or are folks living in the Seattle-Tacoma area likelier to be depressed?

Friday, August 7, 2009

Let's Go To The Basement, Pt. 2

Posted by Sam Machkovech on Fri, Aug 7, 2009 at 12:11 PM

Boy, it's gray outside. Agh! Time to hide in the basement with video games again.

Ghostbusters The Video Game (every console): Harold Ramis, star and writer of the films, did a press junket to promote the new Ghostbusters video game, talking up '80s nostalgia and the like. Of most interest to me was this bit about writing for games instead of films:

You’re not only dealing with the repetition of the comedy, but you’re dealing with the repetition of the gamers mastering the game itself. To make a game so funny with so many comic alternatives, that would be like writing three hit movies. The scripts are impossibly long.

Seems like an attempt to justify how unfunny Ghostbusters The Video Game is. To its credit, the game doesn't overdo catch phrases and one-liners while you're chasing and catching ghosts. It favors dry, situational humor, and the writing isn't inherently bad; it's just spread thinly. Worse, Bill Murray's lines and delivery stink, probably because his romantic foil in this, Alyssa Milano, is a snooze of a Sigourney replacement. Even if the vocal work and jokes had been on point, the characters look like vacant, Chuck E. Cheese robots, so there's no "acting" to carry the humor.

I harp on the jokes because they're the front-and-center focus of an otherwise boring game. Other than a few "boss" scenes, you're capturing ghosts the same way again and again and again. The game leads you by the nose from joke to joke without interesting play or interactive twists. I wouldn't watch this as a movie... and they want me to grind to get through it? Pfft.

Splosion Man (Xbox Live): This'un's funnier. From the tiny studio that brought us The Maw comes this memorable spaz of a game. Spaz, I sez: You're an experiment gone wrong, hooting and snorting and cackling and making engine-revving noises, and you run-and-jump a la Mega Man to escape a lab. The gimmick is that your only move is to blow yourself up: it's your jump and attack at once.

It's hard to expect much new in the "run left to right" category, but SM's blasty mechanics feel fresh enough—or the goofy style and amusing animations tricked me into having fun. (Kill enough scientists and the game will award you with the "Get Them Out Of Our Schools" achievement. Run into the chubby scientist and the game's music will switch to a ukulele tune titled "Everybody Loves Donuts." Blow something up and you'll hear your guy scream lines like "Get to tha choppah!" or "We're done professionally.")

These are very clever worlds to blast through; you'll fling through the air, notice a floating explosive in mid-air ahead of you, and time another explosion to propel higher in the air while your little character cackles madly, then chain another few of these. $10 gets you pretty far here; after beating the lengthy solo mode, there's a co-op mode—just as lengthy—to play w/ up to three other friends. Blow each other up to fly even higher. Fun.

Here's what I really dig about Splosion Man: It wouldn't have existed a few years ago. Back then, you'd look at the box for a game like this, wonder what the heck it was (duhrrr there's no Mario or Madden on da box), and scoff at the high price. Now, download stores on every console make these weird, $10 experiments a legitimate option, and they're among the easiest games for game haters to enjoy. SM has one button. It's the "splode" button, and it's my fave button of the year thus far.

Wednesday, July 29, 2009

Re: Way to Make Nerd Culture Inviting, Guys

Posted by Sam Machkovech on Wed, Jul 29, 2009 at 2:25 PM

When gaygamer.net took a look at that wretched "acts of lust with booth babes" contest Paul posted about, the site came up with a pretty great idea: enter the contest! Only, their photo submission was a pose with a booth bear from last year's PAX.

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And whaddya know, the photo got picked as a runner-up winner, which was all the ammo gaygamer.net needed to rebuff the prize:

I think the contest was somewhat sexist, misogynist, and exploitive [sic], especially since you were sending fans upon ANY booth babe at SDCC; however, as a gay man, I also saw this PR stunt as missed opportunity that resulted in what appears to be a narrow minded view as to what your game's audience can truly be. While I'm not sure if it was intentional or not, this stunt projected a view of your target demographic as lustful heterosexual males, when in reality a larger and larger portion of the gaming population are women and LGBT people.

I sent in my photo of me with a burly man that I took at PAX last year as a humorous portrayal of how your contest is not only misogynistic and demeaning to the women that attended the conventions, but also to anyone that doesn't follow the hetero-normative ideal.

In declining the prize, the author suggested a few uses for the $240 EA gift certificate he would've received, including: "the next time you go to Hooters (for the wings, of course), leave a $240 tip for your waitress in a karmic way of balancing out what has been done."

Worth noting, this contest arose barely one week after EA hosted a GLAAD panel in San Francisco on homophobia and intolerance in online gaming and social networking. Today, GLAAD posted the complete two-hour video feed of the panel, which includes local Microsoftian Stephen Toulouse, game makers, and reps from gaygamer.net and the ESA games ratings board.

The panel's separate snippets are full of engaged conversation, but it's frontloaded with pontification on the issue of hyperized trash talk, not hard ideas on what, if anything's, to be done. Toulouse's hands appeared tied with his numerous "we are working on better tools" responses about Xbox Live, as he didn't back up most of those with timetables or specific ideas for changes. To be fair, his ownership of Xbox Live's faults is encouraging:

It’s been our ability to sit and say we don’t know the right thing to do and the right way to do it sometimes. What expertise can you help us with that will allow us to enable self-expression, safer communities? We want to know these things. It’s my team’s job to make it a safer experience on Xbox LIVE and I’m going to talk to anybody who has the expertise to do that.

Yet little in the panel hinted to true strides toward promoting tolerance or encouraging gamers to stand up against hateful members of their online community. Because, really, clicking the "report" button in an online game is a silent aggregator, not a step toward the confrontation and conversation that is a necessary tool against intolerance. And some people on the panel didn't even seem ready to accept that notion: at one point in the snippet above, a game maker states, "Some gamers are truly offended by homosexuality. Whose offense is more valid?" That weak-willed statement takes fifteen steps beyond moral relativism and gives gamers' hate speech a free fucking pass. Looks like we've got a ways to go.

Tuesday, July 28, 2009

Let's Go To The Basement, Pt. 1

Posted by Sam Machkovech on Tue, Jul 28, 2009 at 12:49 PM

I've been going outside so much these past couple of months, I've barely missed my digital fix—haven't even packed the DS in my bike's bottle slot most of the time. But for six days of the year, Seattle's frigid, underground nerd caves sure look appealing, stink and Dew and all.

May as well dig through the stack of summer games piling up; this overdue review series begins with two locally produced titles.

Magic The Gathering: Duels of the Planeswalkers (Xbox Live) - Before I tried this virtual version of Magic, my experience with the locally produced card game was limited to a 10-year-old teaching me how to play. If you ever want to go down the rabbit hole but can't afford psychotropics, here's a tip: combine a young boy's excitable, scatterbrained logic with a trading card game's endless rules/exceptions/tricks... and watch the pretty colors fly by.

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To its credit, this Xbox version eased me into Magic's rules: you take a randomly dealt set of cards and play attacks and modifiers on both yourself and your opponent (along with "land" cards which, essentially, are ammo for your card cretins). The ease almost fooled me into liking the game, as did the swank presentation and the high-res, hand-drawn cards.

Continue reading »

Thursday, July 23, 2009

The Latest World of Warcraft Expansion is a Film

Posted by Sam Machkovech on Thu, Jul 23, 2009 at 3:18 PM

AICN got the scoop earlier this week: Sam Raimi has been tapped to helm a World of Warcraft movie, which he'll start filming after completing Spider-Man 4. Not that I have confidence in the film being any good, but today at Comic Con, WoW's VP of Creative Development confirmed my preliminary fears with the following hype-talk: "[Sam Raimi] is gonna rock it out," and ""we're prepping all engines to rock." Rockin'.

Since this one's too easy, I'll leave the expected smarminess up to chance. Let's roll the ol' "stupid jokes about WoW" wheel and see what we land on...

click-click-click-click-click...click...

To appease the game's target fanbase, a game of Bejeweled will flash on the screen during the dialogue scenes.

ZING. Man, you guys were this close to a joke about Chinese gold farmers being used as extras. I'll make up for it by presenting the best "movie" about WoW ever made:


'Warcraft' Sequel Lets Gamers Play A Character Playing 'Warcraft'

Thursday, July 16, 2009

Every Game Is A Winner

Posted by Sam Machkovech on Thu, Jul 16, 2009 at 10:31 AM

Seattle's coming-so-soon Penny Arcade Expo can be intimidating for folks who don't dress like Princess Toadstool. For folks who don't hold onto the back handlebars while they play Dance Dance Revolution. For folks who'd never dream of binding their FPS controls to ESDF instead of WASD. Normal folks.

But you don't have to be any of those things to get a kick out of the PAX10, the fest's indie gaming competition. Just announced today are the fest's hand-picked choices: complex strategy games, twitchy puzzlers that the Bejeweled set could love, and an interactive book for kids called What Is Bothering Carl?, among others. Oh, don't forget this entirely hand-drawn point-and-click adventure:


Our local pals behind Tag: The Power Of Paint are on the list, too. Congrats, guys. The full list of nominated games with links is after the jump.

Continue reading »

Tuesday, June 30, 2009

Wii: Now With Motion Controls. Wait, What?

Posted by Sam Machkovech on Tue, Jun 30, 2009 at 12:16 PM

Ever play Wii Bowling the American way? Give it a shot. While sprawled on a couch, jerk your wrist randomly, and your Wii character will nail a strike almost by default. Leave that bowl of Rold Golds on your belly, champ. It's not going anywhere.

Wii Sports was a pretty good ruse, limiting its games to tiny swipes because—hey now—the Wii remote only senses tiny swipes. It's more fun to think the Wii knows your real movements, Gramps, but your full-on bowling swing is for naught.

Or is it? This month saw the release of Wii MotionPlus, a doohickey that plugs into Wii remotes and promises 1:1 motion control—every angle, swipe, and shift of your hands is now, finally, so-long-awaitedly replicated. But it must suck to market this to the people who've already bought into the original Wii promise. What do you tell fun-lovin' Gramps? That it will sense "more" of his motion? Lost cause, Nintendo.

I've spent the past week testing the first few MotionPlus games and figuring out what "more motion" really means. Short answer: angular, not positional. Wave your remote around while standing still, and the sword on your TV will twist and turn in kind but stay frozen in space otherwise.

The latter issue kills EA's Grand Slam Tennis. The game plays fine at first when it senses your wrist angle while swinging a tennis racket; aiming and adding top-spin is better than the old Wii Sports. But the Wii can't tell where you stand in the room, so your on-screen guy will often hold the racket to his right while you're tilting it to your left. In high-speed tennis, this screws you.

Slower, simpler games do fine, which makes EA's Tiger Woods PGA Tour '10 the most impressive MotionPlus game so far: full swing motions, front and back, are measured for power, while swing angles will hook and slice with consistent precision. Any dork who has slammed a trackball on a Golden Tee arcade machine should pay heed. They'll never recover from the rush of nailing a golf shot with MotionPlus. I, king dork, can attest to fist pumps. It's a typical, solid golf game otherwise, padded with 27 full courses and a long career mode. But the swing, it is everything.

For great Wii tennis, you're better off waiting for next month's Wii Sports Resort. This weekend, I got my grubby hands on the early Japanese version thanks to an import-happy pal. Just like the original Wii Sports, this sequel is a mini-game explosion, upped from 5 games to 13. Most of them show off the MotionPlus's abilities, particularly the table tennis game, whose accuracy is startling. Paddle angle, stroke speed, shot location... whatever, all you need to know is how fucking good this mode feels.

Similarly, the best games focus on the angular motion of MotionPlus, like the dinky frisbee-throwing game, the samurai sword duels, and the bit where you hold the remote like a paper airplane to fly around an island. Others are clunkers that are probably more fun with three drunken friends, such as the awkward basketball mode, the wonky water skiing, and the canoeing game. Yep: four people row one canoe as quickly as possible. Get ready to hate your condescending friend who orders everyone else to row to the left and right alternating.

If you're burnt out on Wii Sports, you're not going to get much wow factor here after smiling at the accurate sword game for a few minutes. But it's a solid package of varied mini-games, so long as you ignore the stupid bicycle one in which you pedal with your hands (???). You'll love the table tennis mode, and Grandpa will delight in the rest.

Speaking of Grandpa, golf and bowling are back from the original Wii Sports, and both are smoother. Your golf swing no longer randomly wobbles out of place, and in bowling, you don't have to release a button to let the ball go—a tiny change that makes a big difference. But just to get you depressed, Gramps, I tested the new bowling mode on the couch. Bowl of chips on the tummy, and I rolled a 154. No spills.

Thursday, June 25, 2009

Because "Sorry!" Was Already Taken

Posted by Paul Constant on Thu, Jun 25, 2009 at 4:53 PM

The Wall Street Journal has an interview with the creator of a very peculiar board game, called Train.

It made its debut last month at the Games for Change conference in New York City. Players load boxcars with tiny yellow figurines and are asked to move the trains from one end of the course to the other. They pull cards that either impede their progress or free some of the characters. Once a train reaches the “finish line,” the game is completed and it is revealed that the destination of the trains is Auschwitz. Nobody “wins.”

(Via Tablet. No, not that Tablet.)

Tuesday, June 23, 2009

Iran: For the Horde

Posted by Sam Machkovech on Tue, Jun 23, 2009 at 12:50 PM

Just got finished reading this analysis of Iran's government-run firewall. Based on his measurements of inbound/outbound traffic types, the author came to a conclusion:

While the rapidly evolving Iranian firewall has blocked web, video and most forms of interactive communication, not all Internet applications appear impacted. Interestingly, game protocols like xbox and World of Warcraft show little evidence of government manipulation.

Good to know some people are hiding out from the madness with their level 80 shamans. Are World of Warcraft or Xbox Live already being employed as the next great means of covert communication, with Iranians telling their stories through crowded chat-logs full of gold-farming requests? Or are these measurements moot, merely proving that Iran's gamers have consistently hidden in their homes, plugged into the addictive ignorance of self-entertainment both before and after the election?

Thursday, June 18, 2009

Now, Imagine Lars Ulrich as a Level 12 Paladin

Posted by Sam Machkovech on Thu, Jun 18, 2009 at 1:22 PM

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Yesterday, more details came to light about lawsuits filed by Wizards of the Coast against alleged Dungeons and Dragons book filesharers. In recent years, D&D has made a huge digital push with subscription-based online services, but in April, Wizards put the kabosh on official PDF copies of their books amid a flurry of lawsuits.

With this week's reveal of the plaintiffs and some of their attempts at mediation comes a doozy:

Nolan, denying that he uploaded the handbook for public access or committed other wrongdoing, wrote personally to the court on May 20 that he lost his wallet with material showing his Web site usernames and passwords on a trip to Michigan in February.

A (paraphrased) response at reddit sums it up: Time to roll a skill check for bullshitting, Nolan. You better hope the judge considers your D20 permissible evidence.

Saturday, June 13, 2009

Pinbot Circuits Activated

Posted by Sam Machkovech on Sat, Jun 13, 2009 at 12:08 PM

Highlights from my brief-and-giddy visit to the NW Pinball and Game Show last night:

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Some of last year's coolest pinball tables are missing, but in their place are '80s monsters like Bride of Pinbot and High Speed, modern wowzers like a new NBA table from Stern, and vintage machines like the one with shotgun Nuge (above). Tip: Wait in line to give the Twilight Zone machine a shot. Worth the wait.

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New this year is the arcade room, filled mostly with '80s hits like Donkey Kong and Pac Man. You'll find a few relatively recent games—of particular note is a set brought in by Slog reader Bob*, who was nice enough to walk me through the most obscure of his slick-lookin', Japanese sit-down machines—but the most interesting selection is Donkey Kong II. Nintendo never made this game, but a few showgoers saw this pro-lookin' cabinet and assumed otherwise. This game is actually a slick, fan-made project, AND IT IS THE HARDEST VIDEO GAME EVER MADE. Do not play it. You have to play it. But don't.

You'll get your $20 ticket's worth if you set up residency and play even 1/3 of the 200+ games on display, but bring a gasmask. The ventilation sucks in the game rooms, and there are pinball tourney players who are sweating their nerves out of their Pop Tart pits. And among today's seminar sessions, Steve Wiebe will make another go at the Donkey Kong world record, though I never got an official start time for his attempt. Anyone involved with the show care to update us in the comments?

More pinball/arcade photos after the jump.

* I don't think your name is Bob, feel free to correct me. I told you I was bad with names.

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Friday, June 12, 2009

In Soviet Russia, Games Play You

Posted by Sam Machkovech on Fri, Jun 12, 2009 at 1:41 PM

...but in Nintendo's world, video games will soon play themselves.

Beginning with the upcoming New Super Mario Bros. Wii (due this holiday season), players will be able to pause a game during a particularly difficult level and let the game take over to complete the level. Press a button at any time to resume playing. This will help reduce barriers of entry for new or younger players — without purchasing a strategy guide or resorting to cheat codes.

Unavailable for comment: The dork at Gamestop who always asks if I want to pre-order a bunch of strategy guides.

Thursday, June 11, 2009

Welcome, Gamma Ray Games!

Posted by Sam Machkovech on Thu, Jun 11, 2009 at 1:11 PM

435f/1244750800-grg.jpgThere wasn't much fanfare to it, so you might've missed the news that Gamma Ray Games opened last week on Pine. Like most hobby shops around town, Gamma caters to tabletop purists without going too hardcore; you won't find copies of Risk, but you also won't see a table filling the center of the store with a 50-man World War II simulation. Think Catan and its modern-nerd board-gaming brethren.

So far, the limited selection and barebones interior scream soft open, but the balcony space with tables and open windows is already the store's greatest asset—it's not a cramped locker in there. Store founder Eric Logan is already talking up the store's future, but thankfully, his doesn't come off like a bullshit sell.

As of today, its upstairs lounge has 12 open boxes of more famous nerd games to try out for free. "We also welcome people bringing in their own to play," Logan says, and adds that people can request to check out the space for game sessions if they want to take their regular games out of their basements, and public events should follow shortly.

Logan says he has already partnered with Capitol Club across the street to host a gay game night there in the near future, and he's working up a map for his own store that details every unofficial/de facto gaming event you might find at bars and spots in Cap Hill, downtown, the U District, and more.

"Nobody's tried a spacious games store before in Seattle," Logan says before breaking into laughter, and points out that his is the only games store he can think of with a girlfriend / significant other lounge, complete with table, chairs, and "decidedly non-gamer magazines." (He had no response to a vending machine stocked with replacement boyfriends.) When asked about plans to monetize, Logan says his store will compete with a buy/sell/trade system ("so people can find secret rarities on a weekly basis," referring to out-of-print games), along with shelf space for indie/homemade role-playing games (the zines of nerds). He's most confident, though, in the sheer location: "We're the only games store that anyone on the Hill can get to without taking two buses."

Wednesday, June 10, 2009

Wiebe Alert

Posted by Sam Machkovech on Wed, Jun 10, 2009 at 12:49 PM

Hey nerds, there's an alert coming down the pipe from my 2400 baud CompuServe BBS! Or, at least, it looks that dated:

9dd3/1244662021-wiebe_northwest_final-163_800.jpg

Redmond's Steve Wiebe, the likeable dad and teacher best known for the world's second-highest score in Donkey Kong (and associated doc King of Kong), has just announced that he'll go for the DK record once more at the 2009 NW Pinball and Gameroom Show this weekend at Seattle Center. Though KoK's famed gaming douchebag and Kong record holder Billy Mitchell has "donated" the above promotional JPG (seriously, look at the tag at the very bottom), and is even shipping limited edition, customized bottles of his hot sauce, he won't be there to defend his mullet and American flag tie in an epic Kong-off on Saturday. Shame.

Bring your nose plugs, cuz it'll be an old-school gaming who's who this weekend. The Pinball and Gameroom Show will have a few seminars hosted by pinball game makers of yesteryear, along with Walter Day, the guy dressed up in sweet referee stripes in KoK and Chasing Ghosts, as host of a Twin Galaxies Hall of Fame induction ceremony. Sadly, that'll induct gamers, not game characters—sorry, Mr. Do. Maybe next time. Even more interesting might be the session with former NBA player, and current seven-foot-tall Bainbridge Island resident, Todd MacCulloch, who has transitioned from getting dunked on by Shaq to getting dunked on by nerds in pro pinball tournaments. Watch him giggle and slap himself in the face in the below video, or at the very least, watch long enough to see his vintage home arcade. Twenty seconds are dedicated to the Slurpee machine:

If watching other people play games isn't your thing, have no fear; over 100 pinball tables and over 100 old-school arcade cabinets will be free to play with the cost of admission. It was fun last year; looks like it'll be better this time.

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