Sarah Blackwood kills it on Avidly in "We Talkin' 'Bout Genre":

The reason why Sherman’s infamous ten seconds works, like aesthetically, is because it wasn’t mindless genre-bending just for the sake of chaos or nonsense. It works because he pushed the boundaries of one very specific genre—the post-game interview—right in its weakest spot: his speech was an affront to the very concept of the post-game interview. Sherman’s speech in the interview did not pander, and it certainly was not selfless. It was self-aggrandizing and unmerciful. He showed for a moment how porous are the boundaries between organized game and ungovernable energy. ...

And, yes, that’s me, nerd trash talking just a bit. If you try formal analysis up against all those sorry think pieces, that’s just the result you’re going to get. Don’t you open your mouth about the best.

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