Slog

News & Arts

The Stranger Suggests

Critics' Best Bets
Music Arts & Food


Line Out

Music & the City
at Night

Sunday, September 2, 2012

PAX, Day Three: The Third Day

Posted by on Sun, Sep 2, 2012 at 6:56 PM

PAX is over now, and once again the dudes and ladies behind this event have done themselves proud. We want to make sure to call out the amazing, all-volunteer crew of Enforcers, some 600 strong, who help keep the show fun and make it run smoother than melted butter. They're mind-blowingly smart and friendly, even in the face of some pretty high-pressure situations. They're the best, and PAX is lucky to have them.

And with that, we turn to the last batch of games that we found notable this time around:

  • The Bridge is another PAX 10 winner that looks almost too beautiful (see below). It's a puzzler set in an M.C. Escher-style world with a slightly dizzying mechanic, but some pretty sweet play moments. No word on release date or platform, but get on their list and give it a whirl when you can.



  • Here's our Kickstarter suggestion: SolForge has about 7 more days to raise about $60,000 to hit their goal. It’s an all-digital deck-building game by Magic progenitor Richard Garfield and the dudes behind the popular card/iPad game Ascension and it looks terrific. Since it's all-digital, they can get away with tons of tricks that are hard to pull off with a physical game (like persistent damage and card evolution). It's going to be for iOS and Android for sure, and they aim to port it out to as many other platforms as possible. The opening pledge of $5 gets you into the beta in January.

  • Card Hunter is a sweet online collectible card game that has a great sense of humor about itself. The graphics are cartoony, with heroes and monsters that look like cut-out minis, and the mechanics of deck-building, leveling up, and card play to move (and kill) minis are smart and easy to grasp. It's not quite out yet, but it is coming to Flash-supporting browsers soon and is well worth a look when it does.

  • We are ashamed to admit that we could not make out a single word that the super-cute, soft-spoken Swedish developer was saying, but The Swapper still captivated us. The art was created using clay models and other neato objects, and it's incredibly pretty to watch. Gameplay involves creating clones and swapping consciousness between them, so someone owes the estate of Philip K. Dick a few kronor, maybe. Check out the lovely trailer:

  • We're trying make good on the last of our reverse blegs today, and JensR wanted us to check out indie RPGs—specifically whether they got love from PAX in the shadow of video games and even just bigger pencil-and-paper RPGs. The answer to that seems to be a big ol' yes. We spent a good long while in the indie tabletop section where people were playing everything from Fiasco and Microsope to 13th Age and Dungeon World. We had a great chat with Elizabeth Shoemaker-Sampat (designer of They Became Flesh, Blowback, and It's Complicated), fresh from being a Guest of Honor at GenCon, and she says that PAX (and cons in general) are vital for her—that while the Internet makes funding and distributing and marketing indie RPGs possible, it's at the cons where she gets the best feedback. Clearly, a lot of RPG innovation starts at the indie level (and often ends up later in bigger games; yay, capitalism?), and the tabletop rooms were packed with people who craved something different—from 13th Age's new take on quasi-cosmology to Blowback's system for handling stress and relationships.

    If you're local and interested in playing a one-off story-type indie game (like Microsope or Polaris), you should head to Gamma Ray Games some Thursday night at 6:30.

    rpg.jpg

  • Best AAA game promotion? The first 50 people to get a Vaas-style mohawk every day got a free copy of Far Cry 3:

    vaas.jpg

  • Another reverse-bleg: Pridge Wessea wanted us to check out the new Sim City (i.e., "Is it faithful to its previous incarnations or is it a disappointing cesspool of Spore proportions?") Sadly, it was tucked into a tiny spot in the Nvidia booth, and still in its pre-alpha form at that, and there was always a long wait. We liked what we saw, and we're also digging that it's going to be Mac and PC (with multiplayer between platforms)—and word on the street is that it's looking good. The EA folks are encouraging people to sign up for the beta, and the current release ETA is February 2013.

  • Hey, here's a reason to use IE: you can play a bunch of games ad-free on Atari Arcade, all recombobulated (not emulated) in HTML 5. The Arcade just launched a few days ago, and free touchscreen Missile Command was pretty satisfying. (You can play in other browsers, too—but in Safari, there were enough ads to choke our poor old MacBook.)

  • Ghost Seed was the happy confluence of 1) location-based mobile game, 2) lab-coat-wearing local developers, and 3) SCIENCE. Well, science-sounding words at least, as you battle it out to control a Quantum Realm that overlays our mundane world—with SEEDs (Selective Entropy Emitting Dualities). It's got a tower-defense feel, and your influence extends about 25m from your GPS position. It's only on Android so far, but definitely worth checking out.

  • PAX always ends too soon, and one of the last games we didn't get to go back and play again was Cannon Brawl—which the developer accurately described as "Worms meets RTS." It's still in alpha, probably about five months from completion, but watch for it on Steam and then probably the PS3:



The Stranger Testing Department is Rob Lightner and Paul Hughes.

 

Comments (9) RSS

Oldest First Unregistered On Registered On Add a comment
maxk 1
Loved Cannon Brawl. My favorite game of pax for sure. Check it out if you're an rts fan.
Posted by maxk on September 2, 2012 at 7:51 PM
dnt trust me 2
Come back soon Stranger Test Dept! You guys are fun to read.
Posted by dnt trust me on September 2, 2012 at 10:10 PM
balderdash 3
Yeah, I was hells of curious about Ghost Seed but I do not have any kind of Android anything.
Posted by balderdash http://introverse.blogspot.com on September 3, 2012 at 1:04 AM
JensR 4
Cheers for that guys! Lovelly spread of indie's and its nice to see they still get love even in big conventions (oh oh and do I see a Jared Sorenson game in the back there?). The trouble with indie games is that the mechanics tend to be considered "too different" for the larger companies now in the era of the "Big RPG Death" and so tend to be left behind while they try to, for some reason, use MMO style game mechanics.

Trying to figure out who it was that went to PAX for Facepalm games (which is a finnish company btw, but based in Helsinki so allot of people speak Swedish aswell and just like allot of Finns move to Sweden, allot of Swedes move to Finland).

Thanks for a fun read (from this not so soft-spoken Swede)!
Posted by JensR http://ohyran.se on September 3, 2012 at 1:39 AM
5
I liked The Stranger's video-games coverage a lot more when they weren't terrified of offending the tiny nuthouse demographic that thinks it's perfectly normal to spend the entirety of one's free time playing this or that more or less recently-released game-product.

What the hell, Stranger Testing Department? Is it against company policy now to make fun of people who desperately need at least a small dose of making-fun-of?
Posted by robotslave on September 3, 2012 at 2:34 AM
Enigma 6
This year was just great. I wish the classic arcade room was a little bigger because after noon, it was very difficult to get a turn at a pinball machine. Of course, the vibe did closely resemble what I assume a classic arcade was like, sans creepy old dude angry at having to change dollars.

My body is kind of broken right now, the act of typing this is making my arms kinda sore. How on earth am I going to get through a 4th day next year, and not have an auto-holiday recovery day?
Posted by Enigma http://washingtonunitedformarriage.org/ on September 3, 2012 at 10:18 AM
7
I went for the first time and had a good time. The indie game corner was definitely the coolest. Meeting notch was the highlight of the show for me.

Where did all those cute nerd girls come from and what do I have to do to convince them their boyfriends are losers?
Posted by Swearengen on September 3, 2012 at 11:21 AM
balderdash 8
@5, maybe you could be a little more specific? You act like everyone knows who you're talking about but all I get from your rant is that you think someone is a crazy stupidhead. Is it Luke Crane? Do you hate that guy? Do you hold a burning contempt for Reiner Knizia? I don't know!

@7, maybe they just like guys who aren't abrasive rageburgers? Good luck anyway, though. :D
Posted by balderdash http://introverse.blogspot.com on September 3, 2012 at 2:37 PM
Pridge Wessea 9
Thanks TSTD! I'm keeping my fingers crossed. :-)
Posted by Pridge Wessea on September 3, 2012 at 5:14 PM

Add a comment

Advertisement
 

Want great deals and a chance to win tickets to the best shows in Seattle? Join The Stranger Presents email list!


All contents © Index Newspapers, LLC
1535 11th Ave (Third Floor), Seattle, WA 98122
Contact Info | Privacy Policy | Terms of Use | Takedown Policy