We blogged about seeing Fez at PAX last year (as part of the fabled PAX 10 indie elite), and we're thrilled to see that it's finally hit Xbox Live—both because it's an intricate, gorgeously produced game that deserves a wider audience and because it's a trimuphant case study for French-Canadian-socialist games-as-art indie development. We only got a glimpse of Fez at PAX, but we've been playing it the last couple days and it's downright wondrous.
If you saw Fez before, you know the basic schtick: you're a 2D character (cutely fezzed) in a seemingly traditional 2D puzzler-platformer world, but then one day you discover that there's whole other dimension right around the corner. This 2D/3D world translates beautifully to the 360's controls, because you can quickly rotate the world left and right on its axis with the triggers or bumpers. Fez starts out feeling you're like playing a Bran Flakes album, but then it takes several mood and tone shifts as you dig deeper into its densely folded geometries. Definitely play Fez with headphones—and even if you're not a gamer, check out Fez's original soundtrack, maybe the best game album since Katamari Damacy's.
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