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Thursday, November 10, 2011

A Game About Game Literacy

Posted by on Thu, Nov 10, 2011 at 2:13 PM

We're suckers for indie game developers, especially when they turn their attention toward dissecting what game play is all about. When they make that dissection fun, as in Damian Sommer's drily named A Game About Game Literacy, our hearts grow three sizes and we dive in deep. As with Impasse, the rules are mostly implicit and fairly easily to figure out as you proceed. Unlike Impasse, the art is blocky, inelegant, but still quite evocative. The characters are particularly compelling; we decided that the player character is a small, animated easy chair (we call him Chairio?), trying to rescue a sort of turkey-monster that could certainly be a princess of some sort in Turkeymonstervania. It was all put together in a day and a half, and it's plenty more ambitious than anything we've done in that length of time.

This is you.
  • This is you.

O hai: If strobes are problematic for you, skip this one. They're not used much, but they do come on quickly now and then.

The Stranger Testing Department is Rob Lightner and Paul Hughes.

 

Comments (4) RSS

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Will in Seattle 1
Meh, I'm busy coding HTML6 dev tools.
Posted by Will in Seattle http://www.facebook.com/WillSeattle on November 10, 2011 at 2:35 PM
2
I got to "crosscrosscross", which came after a few that were so ridiculous i thought they must be the end. I'm stuck.
Posted by beef rallard on November 10, 2011 at 5:17 PM
3
PS Will In Seattle you are such a badass.
Posted by beef rallard on November 10, 2011 at 5:20 PM
Zebes 4
Yeah, I stopped at crosscrosscross. Maybe I'll try again later when I can rig up a gamepad, but eff this arrow key nonsense.

I liked the Cave Story reference, though, and that it was referenced in the same manner as Metroid and Castlevania.
Posted by Zebes http://www.badrap.org/rescue/index.html on November 10, 2011 at 5:51 PM

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