We're suckers for indie game developers, especially when they turn their attention toward dissecting what game play is all about. When they make that dissection fun, as in Damian Sommer's drily named A Game About Game Literacy, our hearts grow three sizes and we dive in deep. As with Impasse, the rules are mostly implicit and fairly easily to figure out as you proceed. Unlike Impasse, the art is blocky, inelegant, but still quite evocative. The characters are particularly compelling; we decided that the player character is a small, animated easy chair (we call him Chairio?), trying to rescue a sort of turkey-monster that could certainly be a princess of some sort in Turkeymonstervania. It was all put together in a day and a half, and it's plenty more ambitious than anything we've done in that length of time.

O hai: If strobes are problematic for you, skip this one. They're not used much, but they do come on quickly now and then.
The Stranger Testing Department is Rob Lightner and Paul Hughes.
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