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Sunday, September 11, 2011

The Meaning of (Extra) Life

Posted by on Sun, Sep 11, 2011 at 2:41 PM

We're seeing more and more silly little games with Deep Issues embedded these days. Braid and Limbo helped lead the charge, and now Channel 4 (home of our darling Misfits and the earlier 1066 series and game) has busted out with another sweet semi-educational game in that vein: The End.

This is you. Well, me, actually.
  • This is you. Well, me, actually.

Theoretically for teens, but still pretty compelling for the rest of us, it's a semi-awkward mashup of platformer, puzzle battle, and social network tool. The graphics are loose and fun and reminiscent of old Nickelodeon stuff (if somewhat dark and cavernous). You find yourself prancing around the afterlife collecting stars and fighting bosses, just like in the Bible. The platform levels are well designed, if a little intimidating to those gamers who haven't cracked one in a while. The now-mandatory mechanical gimmick uses shadows to get past obstacles and places it on the smarter side of the spectrum. Between levels, you fight bosses using a funny little turn-based puzzle game that gets more fun the more you play, though it does take a few goes to pick up on basic strategy. After beating a level, you are faced with a stoner-philosophy question like "Do you want to live forever?" and placed on a thought matrix alongside Facebook friends and famous thinkers like Gandhi, Ayn Rand and Mary Shelley.

Even if you're fully settled into something that passes for a personal philosophy, the game is fun enough to keep you going. It could also be that The End starts you on a journey of self-discovery, or at least gets you started watching Misfits. Worse things could happen.

Thanks, Slog Tipper Jessie!

The Stranger Testing Department is Rob Lightner and Paul Hughes.

 

Comments (4) RSS

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1
this game sucks.
Posted by paulus on September 12, 2011 at 12:45 AM
2
Ditto paulus. There are a lot of really basic game design flaws here--unreliable controls; you can't tell what elements of the environment will kill you; there's no death animation for falling too far; it's hard to tell what part of a shadow you can stand on and what part you can pass through; mousing over an enemy's power-up card doesn't show you what it does; it's unclear why shadows change shape as you walk around except that you wouldn't be able to solve puzzles if they didn't. Over the four levels I played, most of the puzzles seem to involve walking left or right slightly until you get the shadow to do what you want, then pressing "E". It seems more like a social networking concept with a clumsy Braid rip-off pasted on--by that standard, the gameplay is indeed slightly better than FarmVille.

The art is top-notch, though.
Posted by bongolingo on September 12, 2011 at 1:46 AM
Sandiai 3
Yeah, I thought it was stylish and cool-looking, but not a game to take seriously if you are familiar at all with real games.

Sorry, I tried to like it. Really, I did.
Posted by Sandiai on September 12, 2011 at 3:28 AM
4
I don't mean to be a negative nelly. this game you suggested was great.

http://bartbonte.com/portal/impasse.html
Posted by paulus on September 15, 2011 at 11:50 PM

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