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Friday, July 15, 2011

Civilization Destroys Facebook, Not Vice Versa

Posted by on Fri, Jul 15, 2011 at 12:13 PM

We've discussed our Civilization problems in the past, but the recent open beta launch of Civ World on Facebook is killing us. The old, self-contained versions of Civ demand focus, which means you're either playing or doing something else. Civ World, like its platform, steals bits of attention from you throughout the day unless you shut it down and leave the world to the mercy of the barbarians—or, worse, the French*. This makes it hard to focus on much of anything else, like work, artistic innovation, bill paying or child care. Be smart—don't start.

Life is good in Robburg.
  • This is me.

But if you do, and no doubt some of you will, here's what you can expect:

  • A learning curve. Even if you've played the hell out of Civ in the past, you'll need to relearn quite a bit, especially when you join a confederation (as you must, if you want to get to the cool stuff). In many ways, you have less control over what your civilization does—but this is a plus, and one of the strongest features of the FB version.
  • Constant temptation to spend real-world money. Like all successful FB game publishers, the makers of Civ have monetized the shit out of their product. Still, you can do just fine and have perfectly good fun without spending a cent, and it eases the sting of getting beaten to building the Great Wall if you assume that your opponents are draining their bank accounts to get there.
  • The good kind of frustration. There are winners and losers and all kinds of different strategies to try, but unlike many other FB games, there's an end point. That means you aren't at a permanent deficit if you decide to try something that doesn't pan out, so get your freak on and see if you can at least amuse yourself, even if you can't amass the fattest treasury or the scariest army this time.

    Civ World certainly isn't the revolution in social gaming (a term that should be redundant but, sadly, is not) that is surely coming one of these days, but it is good fun for Civ fans and for that demographic segment hunkering down in the middle between hardcore simulators and casual gamers. Grab a friend or two and take over the world.

    * Not gratuitous Francophobia! The French are a terrifying military force in our current game, and have bullied us (the Russians) into submission repeatedly. How many times must St. Petersburg fall?

    The Stranger Testing Department is Rob Lightner and Paul Hughes.

 

Comments (11) RSS

Oldest First Unregistered On Registered On Add a comment
rob! 1
Boldy McBolderson?
Posted by rob! http://www.youtube.com/watch?v=QZBdUceCL5U on July 15, 2011 at 12:32 PM
Will in Seattle 2
So, when will it be on Google+ ?
Posted by Will in Seattle http://www.facebook.com/WillSeattle on July 15, 2011 at 12:56 PM
Zebes 3
Holy jesus shit I need to have my name at the top of that Top 10 Players list. Fetch me my credit card! There's wonders to fund!
Posted by Zebes http://www.badrap.org/rescue/index.html on July 15, 2011 at 1:11 PM
Urgutha Forka 4
I'm still playing Civ 4. I suspect this Civ World game, like every Civilization version before it, will suffer from inept AI. The computer opponent has always been far too predictable to make the game challenging. All they can do is stack the deck in their favor. They get extra units, cities, and faster tech and build times, but they never, ever learn from their idiotic mistakes and can be exploited with the same trick hundreds of times in a single game.

[gets off soapbox, wanders away]
Posted by Urgutha Forka on July 15, 2011 at 1:21 PM
5
@4: You're right about Civs I-V, but in Civ World, the idiots you're playing against are human beings. The barbarians are AI, but they don't show up very often. It is much more interesting playing against teams of humans, but god knows we are as prone to errors of judgment as AIs are to repeating their mistakes.
Posted by The Stranger Testing Department on July 15, 2011 at 1:34 PM
Urgutha Forka 6
@5,
Ah, well that would definitely change things. I've played CIV 3 against human opponents before (hotseat) but for some reason, it wasn't as fun... go figure? Maybe I just love/hate the AI predictability.
Posted by Urgutha Forka on July 15, 2011 at 2:11 PM
7
What I don't understand is what happens in a turn-based social game, when you get up to go spend time in the real world? Do you just forfeit your turn? Does everyone have to wait for you? What's the story there?
Posted by boyd main on July 15, 2011 at 2:14 PM
8
@7: Wow, that was something we should have mentioned, as Civ World is not turn-based. That leads to timing issues, but they're a big part of this generation of social games and often seen as features (by the developers, anyway). Battles are announced about 10 hours in advance so players can get ready (maybe this simulates the feeling of dread when opponents start stacking units around your borders?), and resources come to you fairly regularly, so if you've got to eat or sleep or attend to life in some other way, you don't get left behind much.
Posted by The Stranger Testing Department on July 15, 2011 at 2:44 PM
9
There's some good and some bad about this game. The good is that it only allows you to spend about $1-$2/day, so it's not going to break the bank. The bad is that it's still in beta and there are a ton of frustrating bugs at the moment. I'm going to check back in on it in a month. Maybe it'll be better then.
Posted by q on July 15, 2011 at 6:11 PM
venomlash 10
@4: Hey, let me know if you want to play some Civ IV sometime.
Posted by venomlash on July 15, 2011 at 7:32 PM
Urgutha Forka 11
Venomlash @10,
Will do.
Although I'm actually starting to fade on civ 4 now. I've been playing it for years and every time I start a new game now I lose interest almost immediately... but we'll see.
Posted by Urgutha Forka on July 15, 2011 at 9:45 PM

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