Goldeneye: It's back. Until someone sends a cease and desist letter, anyway. The latest version of Goldeneye Source, a PC version made by fans, went live this morning. (Grab it here, read install instructions here.) For a fan project, this is a beaut, and first impressions of the deathmatch-only remake have been mostly outstanding (except, well, slaps could be louder).
What made Goldeneye a dorm room smash in the late '90s still holds true here—there's less hopping and flailing around, or hiding in nooks, compared to intimidating shooters like Quake or Halo. More navigating through pillar-filled rooms, more use of non sci-fi gear. By default, the game will dump you into 16-player matches, something Goldeneye was never equipped for, but loading up a 4-6 player fracas has proven authentic enough.
Rubik's 360: The first new Erno Rubik game in a long time debuted this week at some toy fair. No, it's not an Xbox 360 version. Some site called it a "21st century upgrade" to the Cube (what, none of these were?), but it's merely a complicated mod to the old toy where you slide a little ball around until it falls into a peg.
As a momentum/rotation puzzle, it seems interesting enough, but Rubik's Cube was successful as much for the nerdy/mathy stuff as it was about its tactile nature. The latter is lacking here in a huge way.
There's also this video interview with Mr. Rubik. Not much interesting about the conversation, but I was weirded out by how the video editors focus on his fingers as he clutches the cube, his old hands shaking as they rotate blocks back and forth. Are they trying to elicit pity? Nostalgia? A grand statement about how this man's life boils down to a little, colored, plastic cube? Beats me—never could solve those things.
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