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Wednesday, December 24, 2008

Merry Christmas, Nerds

Posted by on Wed, Dec 24, 2008 at 5:42 PM

Enclosed after the jump is a 2008 gaming best-of list. You will not find Metal Gear Solid 4, LittleBigPlanet, Wii Fit, or most any other bloated, corporate crapware in this list. Sorry. I did mention a couple of those in my buyers' guide a few weeks ago, and I apologize for that as well.

Best Gaming Award: "Soulja Boy Award for Games To Play If You Drink And Get Drunk or Smoke And Get High"
GiantBomb.com isn't great, but it is good.

Best Interactive Art: Braid
No release this year better combines creative puzzles and artistic design with an emotional goal. It's remarkable when you press a button to make time rewind in Braid. It's more remarkable when, a few levels in, your attempts at memory recall are jumbled because some things don't follow you to the past. And when the character's emotional toil in the game catches up to express why this gameplay trick exists? The result is beyond literary.

But there's an important question to ask before diving in: when you close your eyes, can you see exactly how the original Mario jumps? His bounce, his weight, his gravity? You better, because this game demands that you jump all over the place, carefully, repeatedly, in tricky situations. Rewinding time helps here, but old-school frustration doesn't do Braid's storytelling any favors. Oh well. Still incredible.

Best Toy: World of Goo
On the other end of the spectrum—games as shameless toys—World of Goo wins handily. You're given clumps of stringy goo and are told to build towers, bridges, and ladders from point A to point B. Cartoony architecture. But you can't just throw digital Legos on a screen and expect success; here, half the fun is in the learning curve. Each new type of goo and each gameplay tweak is eased into the game so that most puzzles serve as an instruction manual without the player realizing it. The strain-to-satisfaction ratio is divine as a result, helped even more by a unified, quirky aesthetic experience that's more Seussian than any motion picture tribute in the past decade. With everything WoG gets right, consider it a living design primer.

Most Inconvenient Game to Love: Left 4 Dead
Do not play this game alone. Do not play this game with anonymous assholes on the Internet. Fanboys have complained about L4D's relatively small size, but there's a reason—it's hard to round up three other friends for this game's hour-long zombie kill-gasms, and you need a four-strong team to make it work. And as a short-burst group game, L4D spends its resources not on more maps, but on the thrilling bits that have made it infinitely replayable since its release last month. The game's balanced thrills do not wane. Shame that they damn near require a LAN setup in the basement—pizza is not optional.

Best Arcade Game: Primeval Hunt
At Seattle's GameWorks, Big Buck Hunter meets Jurassic Park. Not a typo; this showed up in town maybe a month or so ago. Shoot a Diplodocus in the head with a crossbow. Nail a T-Rex in its abdomen with a shotgun. Jonah will never have to write one of these posts again.

Best Game to Play Badly: Burnout Paradise
You can play this racing game the “right” way—win races, pull off stunt runs—and have a fine time. But Burnout Paradise is far more fun as a wreckfest. Fling your SUV off a bridge into a rocky river. Drive to the top of a parking garage and try to jump your car on top of a bus. Earn the super-powered van and clear the roads with your Bub Rub driving skills. It's the best-looking driving game of the year, which makes endless wrecks through a massive gameworld all the more satisfying. I have played no game more this year than Burnout Paradise.

Most Interesting PS3 Game: Pixeljunk Eden
The PS3 is a disaster, which is sad, because Sony's Santa Monica studio has been quietly pumping out gold for the thing—typically cutesy, 2D designs under the Pixeljunk moniker. Their Monsters game is a cool mod on the Desktop Tower Defense craze, but Eden, whoa boy. You hop around a living screensaver, revealing floral forms across the screen that you then hop and swing along. Up to three can play together. Music's awesome; progression is breezy and rewarding. Nothing transcendental here, but you're wasting your PS3 if you miss this.

Best Game For Assholes: Fallout 3
You can blow up an entire fucking town. And you should, asshole. Quit griefing me in online games, and go screw with the virtual citizens of post-nuclear Washington, DC instead. Fallout 3 has hookers, booze, and makeshift rocket launchers, too. Combine all three and write to Dan about it.

Most Interesting Wii Game: Cubello
This WiiWare puzzler isn't perfect, but who wants another recommendation for Smash Bros. or Mario Kart? For $6, you can get the first great 3D mod to the Puyo Puyo/falling-blocks puzzle genre. Cubello is a rare bit of joy in the Wii's otherwise awful 2008. Maybe Nintendo will smarten up and pound out a sequel next year, fixing blatant errors and adding an obvious multiplayer mode. Or maybe they'll fart out Wii Music 2: Caribbean Queen, and I will shit my heart in exasperation.

Best Fighter: Hulk Hands
No, not some Hulk video game. Go buy Hulk Hands and punch your friends in real life. Until someone makes a fighting game that does something new—uses the Wii remote for motion-controlled combat, or uses analog sticks to control individual limbs—everything else is a rehash, and you're better off with fake, green glove-fists. If you disagree, you are a fanboy who already owns Favorite Fighting Game Part 7, so what do you care?

Most Interesting DS Game: Space Invaders Extreme
Space Invaders finally gets some speed and replayability, and it's not a bastard to figure out. Play it to shoot stuff, or learn the new combo systems and go nutty for the high score. Professor Layton is a very close second, even if the game is worthless after one playthrough. And the new Phantasy Star game out this week in Japan is a treat—here's to hoping it sees American release next year.

Most Interesting DS “Lifestyle Application”: KORG DS-10
Lots of dinky, adult-focused stuff on the DS lately—like when CD games first came out for PC, and all you'd find on shelves were Mavis Beacon and Encarta. Guh. Same thing nowadays, with Jamie Oliver Cooking and the Quit Smoking game topping the current DS lists, but stuff like the fully-fledged KORG synthesizer actually proves worthwhile, as its touch-screen techno party is a rare case of requiring the DS. My hope for 2009? That the Quit Smoking game gets a sequel done in the style of those weird boy-boy touch-fests for Japanese DSes. You wouldn't want your habit to disappoint poor, shirtless Yahto, would you?

Most Interesting Gaming Machine: Xbox 360
The Xbox 360's Community Games portal is a monster, and it's the perfect platform to attract indie developers with any hope of making money, a huge contrast to piracy-stricken PC development. There are other big games on the Xbox as well, sure, and its Xbox Live Arcade selection is stellar, but the community portal is the most hopeful thing a major gaming corporation has done since id Software welcomed game modders with open arms in the mid-90s.

Worry not, computer purists. This award will go back to the PC as soon as someone comes up with an MMO that doesn't hang for dear life from Dungeons and Dragons' fender.

 

Comments (21) RSS

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1
My personal favorite game of the year was "hide the sausage" for the xbed 360.
Posted by Joh on December 24, 2008 at 6:14 PM
2
ZING!
Posted by wisepunk on December 24, 2008 at 6:52 PM
3
I've played L4D every day since Black Friday except when I was out of town or couldn't access XBox Live.
Posted by Renton Mike (in AZ) on December 24, 2008 at 7:01 PM
4
Oh man, way to stick it to "Big Gaming" by not recommending LittleBigPlanet, the entirely user-generated game.
You limp-dicked pube.
Posted by Gravybote on December 24, 2008 at 7:22 PM
5
a rare bit of joy in the Wii's otherwise awful 2008

That's a little harsh. Yeah, it wasn't a great year for Wii titles, but are you telling me you got zero joy from Tetris Party, de Blob, or Boom Blox? (Actually, you used the phrase "multiplayer bliss" when referring to Boom Blox in your Buyer's Guide.) And then there were the standards like Mario Kart, Super Smash Bros. Brawl, Animal Crossing that definitely gave joy to certain gamers. Yes, it's harder to find the joy among the multitude of crap titles out now, but there's still ample joy to be had on the Wii.
Posted by stinkbug on December 24, 2008 at 7:25 PM
6
@4: You mean, the game that rides its customers' creativity to be viable? I threw that intro up flippantly, I'll admit, and MediaMolecule's a good team that gave players a deep level-creation toolset. But those tools are limited by the shallow, wonky engine that is LBP's play. You can put a dress on a turd--or, in LBP's case, have thousands of gamers digitally design their own dresses for the purpose--but...

@5: I would challenge you to an online Wii game, but I have a rare case of dyslexia that makes it hard for me to compute 12-digit friend codes.
Posted by Sam M. on December 24, 2008 at 8:06 PM
7
@6, yes, the FC system is stupid, but certain games auto-exchange the FCs with your registered Wii friends, so that makes the process slightly easier.
Posted by stinkbug on December 24, 2008 at 8:26 PM
8
THIS GETS MY SEAL OF APPROVAL
A++ WOULD READ AGAIN
Posted by chrisfurniss on December 24, 2008 at 8:35 PM
9
Since a Sam M post on Slog is the ultimate vortex of homos and gamers (gaymos?), some readers might want to check out the bears in games blog. There are only four posts so far, but this guy's video blogs are enjoyable reminders that, you know, you're not the only one. Highlights include him demonstrating how you can get double gay married in Fable II and him playing Soul Caliber IV on XBox Live with a big-bear-in-shiny-underpants character, getting called "faggot" by some teenage douche, and then proceeding to beat the kid's ass. It's pretty cool.
Posted by skweetis on December 24, 2008 at 9:36 PM
10
@9: gaygamer.net has been around for years, as well.
Posted by Sam M. on December 24, 2008 at 10:11 PM
11
I want to like the 360 (hey, I've got friends who worked there too), but consistent hardware failure problems plus a general dislike for the controller setup means I'm probably not going to go out of my way to buy one.
Posted by j.lee on December 24, 2008 at 10:55 PM
12
OK, I need an explanation of how Left 4 Dead, Burnout Paradise, Fallout 3, the Xbox 360 (owned entirely by Microsoft), and Braid (available only for the Xbox 360, owned in turn entirely by Microsoft) do not qualify as "bloated, corporate crapware."

Because you said we wouldn't find that on your list, but it turns out "bloated, corporate crapware" is like, 40% of your list, there, chumpo.

And you included those without mentioning games like You Have To Burn The Rope, QWOP, Achievement Unlocked, Audiosurf, or any number of other stellar indie games to come out this year.

Look, you fucking shitstick, you either actually adhere to that photogenic anti-big-studio stance, and thus actually refuse to play the half-dozen or so excellent titles that the big studios release every year (or at least disqualify them from your year-end lists), or you ACTUALLY ADMIT THAT BIG STUDIOS PRODUCED SOME OF THE GAMES YOU LIKED.

Fuck. From the reviews I've read, the only thing any game reviewer has against, say, Far Cry 2, is that it's gorgeous and entertaining but it unfortunately came from people who have already served up a terrific game from out of the blue, so we can't very well give them credit for surprising us again, even if they ARE (non-Japanese) foreigners.

OK, this isn't your fault. You're just a drool-stained couchbound video-games addict, just like thousands of us in Seattle, except you happen to know someone who knows someone who works for The Stranger.

The problem is that the nepotism approach to hiring has given us a mediocre video-games reviewer. You'd think in this city of computer-entertainment addicts you'd be able to find someone at least as good as Yahtzee to review video games, and I'm sure you could, but not through the "I know a guy" hiring method.

For any higher-ups in the Stranger Management Heirarchy, I would like to offer a suggestion for hiring your next video-games reviewer, once you've managed to gracefully nudge this gormless kid out: Don't just do it via resumes and interviews. This is a segment with far more kinda-OK applicants than positions; so let them compete for it. Whittle the stack down to half a dozen, or whatever number you like, and then let them all go head-to-head for a few months. As volunteers. Then hire the one who actually does the best work for you. Or who is most popular with the readers. Or both, ideally.

Oh, also, you're going to need some coaching in how to avoid being influenced by producers (starting hint: if you're getting free copies of games that cost $60, you're being influenced before you even put the disk into the machine).
More...
Posted by dronk on December 24, 2008 at 11:51 PM
13
@13: I assume you've been rejected for the position, then?
Posted by Abby on December 24, 2008 at 11:56 PM
14
er, @12. Blame Christmas or something.
Posted by Abby on December 24, 2008 at 11:57 PM
15
@12: I'm pretty sure Sam doesn't get paid for Slog posts. Since the videogame column was cut from the paper, Sam has continued to write these posts on his own time, and receives no remuneration other than sloppy insults from assholes like you.

As for all the worthy individuals being denied their big break because of perceived nepotism, nobody with any talent needs a free alt-weekly to break into the world of game writing: they can start a fucking blog. If it's any good, people will read it. The Stranger is a newspaper, not American Idol.
Posted by Aislinn on December 25, 2008 at 2:08 AM
16
@12, while I like sam's reviews I never got the whole judging games based on who made them. I could care less if it's microsoft or three teens in moms basement. If the game is good I'll play it. If not, then I won't. It's a simple maxim, but one that serves me well in many areas of life.
Posted by Sgiffy on December 25, 2008 at 4:16 AM
17
I am always baffled by this guy's posts--they always read like a microsoft blog. Wii games sink and the PS3 is a mess and any games exclusive to eiher platform stink too? LittleBigPlanet is a blast, as is anything--literally!--I buy for my Wii. The Wii is the first platform since the Atari 2600 that you can fire up at a party and ANYONE can play.

I hve three friends who made he jump to the Xbox 360. Within a year, two of their consoles croaked (the oft-mentioned hardware issues) and the third poor sap, well, he bought it as a next-gen HD DVD player. All three are now happily gaming with their grief-free and Blu-ray-playing PS3s. It's a great little box.

There are critics who write well and have legitimate points to make, but whose opinions run so counter to mine that I just can't stomach reading their stuff. I guess that's Sam for me.
Posted by eric on December 25, 2008 at 7:42 AM
18
Nerrrrrs!!!!
Posted by heywhatsit on December 25, 2008 at 9:26 AM
19
@12: I should have deleted the word "corporate" in the intro. It doesn't do my argument any good. Delete the word "corporate" and I'm happy with my opinions as presented. My flippant intro was more about bloated, mainstream-reaching games, which exist as much at Best Buy as they do on DirectDownload.

But it's Christmas, so I'll bite.

Will we ever have a solid best-of games list that looks like, say, Pitchfork? All self-released and experimental and--here's the rub--quite enjoyable? We're not there yet, though my time at this year's Indiecade event in Bellevue gives me hope. As did the PAX10 competition at the Penny Arcade Expo, which featured locally produced gem Sushi Bar Samurai.

You namecheck a few indie titles that were gobbed all over at Reddit/Kotaku, but two of those--YHTBTR, Achievement Unlocked--are only cute as commentary for game addicts. The equivalent of Art Brut galavanting about Forming a Band, I guess, but without as much substance behind the jab. That doesn't interest me as much as games being compelling on their own merits, like World of Goo. Or half the titles at Indiecade '08 and the PAX10.

So, yeah, most everything you wrote was already on my mind and then some. It'd help if more local and/or indie game makers forwarded stuff my way; sam@samred.com will have to do, since I don't have a Stranger address.

Thanks for posting.

@17: Mr. Poe used to harangue me on a weekly basis for "only" writing about the following three things: the Wii, Penny Arcade, and my girlfriend. So there ya go.
Posted by Sam M. on December 25, 2008 at 11:10 AM
20
Re -- MMOs without the fantasy trappings. Have you played City of Heroes?
Posted by shannon on December 26, 2008 at 9:51 AM
21
Abby for the win.

FPS for the EPIC FAIL!

And City of Heroes is fun.
Posted by Will in Santa Barbara on December 26, 2008 at 5:40 PM

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