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Friday, November 21, 2008

Games Blurbs, Fallout 3, Fable II

Posted by on Fri, Nov 21, 2008 at 2:07 PM

This week, National Geographic announced it would publish its first-ever video game: Africa. Sony released this photography game in Japan on the PS3 but thought Western gamers would have a distaste for its pacifism. Going on safari, looking at semi-realistic African wildlife, and not hunting it all to extinction with a rifle? A-hyuck.

Having been to Uganda, I have watched this title for some time, and I'm glad NG is taking the risk of bringing it Stateside. In many respects, Africa appears to get the experience right—the slowness, the waiting, the appreciation as time lapses and you realize the world around you doesn't need an animal sighting to be rich. (The above trailer doesn't reflect that, trying to make the game look tense. It's not, thankfully.) But while Sony has tried to tout the PS3 as the ultimate 3D machine, this game only goes so far. The environments and animals look fantastic on first impression, but once you try living in it, the vegetation looks digital, and the animals interact in a robotic way. But the hyper-realistic photojournalism genre needs to happen—call it lamer than the real thing, but it's more interesting as a game than another friggin' shooter—and I can only hope this game's release next year lays some groundwork.

In other news, Seattle's Penny Arcade turned 10 this week. Congrats. Since I'm cheap, here's your birthday gift: Your second video game is a little better than your first (reminder: I really liked the first), and I look forward to the time when I can actually sit down and play it.

Of course, same goes for Fallout 3 and Fable II, two titles that I haven't sat with much since their release. Wuz the holdup? My reviews (yes, I finally did 'em, get off my back) are after the jump.

fable2.jpg

Fable II (Xbox 360) lost me early on. It tries to be a lot of games—a Zelda action-quest, with swords and arrows and magic; a life sim, with friendships and karma and marriage (Fable 2 voted no on Prop 8); a money management sim where you acquire property, steal, and/or work odd jobs. You can kinda do what you want, and for people who aren't typical gamers and like dicking around with houses and wives and whatever, that's there for you to do, but it's not very engaging. If you want to be a "good guy," interacting with other people is done via expressions (wave, pose, fart, give thumbs-up gestures) and gifts. For a little kid, this may come off like a deep version of Zelda, but the game's rated M, so there goes that. For a person with an actual social life, it's hokey and gets old mighty quickly; there's little of the virtual give-and-take that The Sims is obsessed with, so it feels tacked on to the action-quest stuff rather than a core mechanic worth messing with.

Or you can roll as the bad guy. That playstyle matches better with Fable II's hokey nature—kill civilians, steal their knickknacks, and bang loose men/women (though you'll get debilitating STDs if you don't wrap it up).

The main game, an action quest, is a straight-line affair that you've played before. Looks nice, controls well, has some hidden treasures, lots of killing and magic, not many puzzles. This is where the extra stuff should hook us as players, but even being evil becomes one-dimensional after a while, and the lack of a solid story that keeps anyone's attention is a death knell for a game so obsessed with virtue and karma.

Worth noting: you get a dog as a quest pet, but that's as cute as you want it to be. I know people who repeatedly pet and feed their virtual dog because they love dogs, not because the game requires it. It's a tangential gimmick, but for some people, it's an incredible one—certainly better implemented than the pets in the world's largest game—and that's more than fair.

fallout3.jpg

Fallout 3 (PC, PS3, Xbox 360) - I lump this in with Fable because they're both obsessed with karma. In that comparison alone, Fallout 3 wins handily... on the surface. It's not perfect—you can be a jerk and steal/pickpocket/hack people's things all the time and still be called "good." But those are petty decisions. More pronounced choices—piss someone off in conversation, give a criminal over to the police, do work for a mysterious benefactor—change the gameworld dramatically, and often surprisingly, enough so that you've changed your entire play experience from that point on.

It's an overwhelming design decision. In Fallout 3, you're in an open, post-nuclear world with a simple goal—find your dad. But this goal turns pretty epic thanks to large numbers of quests, conversations, choices, and varied environments. And the game's not just huge; it's playable and compelling. The story truly works, complete with serious voice-acting, a smart crew of writers, and proper presentation to keep the plot essential to the experience, not distracting or annoying. And you have full-fledged gameplay choices; you can play as a sneaky guy, a combat guy, or a conversational charmer (or a mix), and each style is discrete.

But because of this, Fallout 3 forces an immense amount of OCD onto gamers. An example: You approach a guard at a gate that you'd like to enter. You save your game, then ask him if you can get in. He gives you a few options, and you ask yourself—do I bribe him, try to charm him, kill him, or sneak around him? And you try all of these out, loading the old save file after a likely screwup. Then you get into where he was guarding and realize you could've tried another way, so you load the old file again. Or you kill him with a silenced pistol, get into the stronghold a long distance away through the gate, and suddenly find a bunch of people trying to kill you—how could they possibly know you were the murderer? The AI will short-circuit like this often enough to make your "real decisions" feel less than authentic, forcing yet another reload.

Fable II may have felt more linear and non-controllable, but it never got tiresome as a result. When a game gives you every option in the world, "value" and "worth" for a huge game become meaningless if the options take you out of the game in a save-load-save-load way. Your mileage may vary; for me, the way Fallout 3 punishes failure, I spent too much time watching load screens and trying, trying again.

As a huge sandbox, Grand Theft Auto IV proves better as a basic game. But as a huge quest, Fallout 3 has more content worth investing in beyond the mere stimulus-response of running around and fighting, which just about makes the OCD stuff worth slogging through. If only the two games met halfway.

 

Comments (16) RSS

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1
It's like the military - hurry up and wait.

Fishing is actually more exciting.
Posted by Will in Seattle on November 21, 2008 at 2:15 PM
2
Africa looks really, really cool.

For other realistic game genres, I've wanted for there to be a surveying game ever since I played Fate of Atlantis.
Posted by Greg on November 21, 2008 at 2:15 PM
3
if anyone picks up fallout 3, don't make the same mistake i did-- take your time and enjoy the small side quests instead of blasting through the main story. I beat the game *way* faster than I expected, and left so, so much of the world unexplored and so many quests undiscovered.

after school slows down a little i'll start a new character and take my time. i was very impressed with this game though.
Posted by happy renter on November 21, 2008 at 2:17 PM
4
Have you Had a chance to play Call Of Duty: World At War, NHL 99, or Tiger Woods 99 yet? I was planning on buying them for myself for Xmas and was wondering what you thought (or anyone thinks).
Posted by elswinger on November 21, 2008 at 2:25 PM
5
I never did the save-load-save-load thing in Fallout 3. I played it through, accepting my decisions. Your inability to decide what you want to do isn't a flaw in the game. Play it through once one way, play it through again another way making different choices. You don't fail the game if you do it one way, it just changes certain things, most of which don't change much in the long run (making certain groups hostile to you, making it more difficult to trade with them, getting different items, etc.). I've been playing it constantly since it came out and I'm still not bored, and I still find new things to do.

There were only two times I did the save-load thing. Once before a part in a certain Vault, and once before the end of the game when I realized that you can't continue playing after you beat it. When I did all the quests in my main game, I started a new game to make other choices (blow up Megaton, etc).
Posted by N on November 21, 2008 at 2:27 PM
6
I decided with fallout 3 that I would only reload if I died or did something on accident (e.g. hitting the wrong button and shooting someone). That and when lock picking/hacking. Overall it made the game much funner and really made me ponder my actions before taking them.

My big complaint with the game is that there are not enough world altering choices and the game gets to easy to quickly.

Overall though I would say its the best game this year, or in the past couple years.
Posted by giffy on November 21, 2008 at 2:31 PM
7
@5 the fact that ending came rather suddenly and that you could not play beyond it bugged me. Mostly because I had been quick saving and lost about 2 hours worth of game play. A little warning would have been nice.
Posted by giffy on November 21, 2008 at 2:34 PM
8
fallout 3 ftw - spent 42 hours as a good player and finished most of the side quests (i have the big hardcover book), now i'm going back as pure evil. great game, i dont know about this ocd saving thing either - never did that.

one of the best games i've played. ever.
Posted by bobcats name here on November 21, 2008 at 2:47 PM
9
Sweet! I've been hoping they'd bring Africa over - I've been watching the Japanese trailers for it.
Posted by wench on November 21, 2008 at 2:57 PM
10
@7 Yeah, I totally agree. That sucked, but luckily my last Auto-save was right before it, so I just turned around and left, which worked pretty well.
The ending itself was really disappointing as well.
Posted by N on November 21, 2008 at 3:00 PM
11
@10. I liked the part leading up to the ending, but the ending it self most certainly sucked ass. Let me go explore the world my actions have changed.
Posted by giffy on November 21, 2008 at 3:05 PM
12
I was hoping you'd do a side by side comparison of Fallout 3 and Animal Crossing: City Folk.
Posted by stinkbug on November 21, 2008 at 3:19 PM
13
@4: No sports games have come in after Madden, sadly, though the NHL demos on Xbox Live are telling enough, as is the Tiger demo.

@12: I'm waiting for a good retail Wii game to show up this season before I talk about it again. Their online store has had a few quality gems, but I think Mushroom Men might be about it for store games this year--and that's not even a guarantee, as I've barely played that game. Shame.
Posted by Sam M. on November 21, 2008 at 3:28 PM
14
My Wii is collecting dust. Nintendo, if you are out there, get your shit together for god's sake!
Posted by ZWBush on November 21, 2008 at 3:46 PM
15
I wish Microsoft would come out with some Wii-type controllers for the 360, I use the Wii for physical therapy but can't justify buying a console because there aren't enough games, and if I was going to buy another one, I would get the PS3 for the Blu-Ray.

Has anyone played Ninja Gaiden II and is it worth getting?
Posted by elswinger on November 21, 2008 at 6:47 PM
16
@15: I reviewed it a few months ago. Hindsight hasn't changed the game much. It's very slickly made and unapologetic about its love for two things: violence and difficulty. NG2 wants your dedication to a nearly frustrating degree. But compared to a waffler like Devil May Cry 4, it's more compelling as far as a hardcore beat-em-up goes. Too bad it's painfully stupid.
Posted by Sam M. on November 23, 2008 at 2:00 AM

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