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Wednesday, November 12, 2008

Gears of War 2, Left 4 Dead

Posted by on Wed, Nov 12, 2008 at 2:41 PM

Blood, guns, killing, yawn. So many video games pile on this heap, and usually, we're better off replaying the old greats—Half-Life 2, Far Cry, Call of Duty 4, even Goldeneye. You're putting me in a first-person view and telling me this is worth another $60? Get out. My broke ass is off to the bargain bin to pick up a better, older game instead.

Yet I'm willing to concede that two shooters break out into the top tier this season—though both require that you have friends. Worry not, loner Sloggers! These are worth the social anxiety.

gow2.jpg

Gears of War 2 (Xbox 360) isn't an obvious innovator. I got more than a few angry texts from Jonah after he cleared through the game's default campaign and immediately sold his copy in frustration. "It's forgettable," he repeatedly complained. And he's right.

Just like last time, the focus here is on duck-and-cover moves (and it's still the best game out there with this mechanic). You hide behind barriers and work with a squad to flank enemies, winning as much with firepower as with position. But contrary to the hype machine that built this Gears as a more epic, varied campaign, these firefights are often more straightforward than last time. Many of the maps don't encourage flanking, so you instead run in a straight line, and in multiple missions where you fight from a moving car, you're forced to sit still and mindlessly hold your trigger down. There's little three-dimensional sense to most of the combat, as you're instead holding back lines of enemies from a distance (even when doing co-op with one friend).

Worse, cinema scenes stretch on while mining the usual action-movie cliches—loss of family, questionable orders from government, surprise deaths, "mature" cussing—with neither a sense of humor nor an attempt at believable humanity. Are we supposed to laugh? Should we invest in these characters? Neither extreme gets consistent treatment, and while plot's never the make-or-break point in a shoot-'em-up, the endless, worthless cinema scenes don't help the "forgettable" accusation we're levying.

So, uh, why the recommendation? Take this sucker online. The first title's multiplayer was an afterthought, but here, the battle modes are incredibly varied, and the gameplay is tuned to perfection. A few creative twists on capture the flag round out much of this mode, and the competitive stuff finally feels like what the game always aspired to be—a virtual paintball war. But what has gotten most people excited is the "Horde" mode. In this, your five-man team picks out positions in a big level, then battles an onslaught of computer-controlled baddies that grows tougher with every "wave." This is what the campaign mode should've been—an increase in teammates, not in cinema scenes, and level design that accounts for the team size. This is what feels epic. This is what's memorable. Way to sell your copy, Jonah.

But why wait for the next eventual Gears to get it right? Left 4 Dead (Xbox 360, PC) is already a lengthy co-op game obsessed with that "Horde" mechanic, and it's edging toward game of the year status as a result. (Reasons why are after the jump.)

l4d.jpg
(demo out today, full release coming 11/17)

Bonus points already—no plot! Instead, you're thrown into one of four stereotypical zombie-movie scenarios (an abandoned town, the wilderness, etc). After watching an intro video, your foursome is told to run to a safety point, fending off "infected" along the way. These are 28 Days Later zombies, by the way. They run, they scream, and they usually roll in packs of at least 20.

L4D is loaded with memorable moments, but the most impressive come when 30 or 40 zombies run at your crew, their arms flailing, their cries growing in the distance. No shooting game has delivered this level of mass enemy terror since Doom, and while newer games since have tried copying the original, L4D's the first to outdo it in terms of sensation. The atmospheric lighting mixed with spaces of utter darkness; the randomization of where a zombie crowd will appear every time you play; the speed and numbers; the way these crazies' arms and legs and faces contort at will in a swarm; the best art direction yet in a Valve game; the terrifying triggers of new swarms, like when you set off a car alarm and know what's coming. A good game will have you yell "oh, shit" when such challenge approaches; a great game can repeat that sensation so many times, it replays in your dark-pink eyelids.

And because of the way enemies approach—in huge numbers, but weak individually—the co-op aspect really works. The way I see it, this is a rare feeling, because most "co-op" games run in parallel—your friends are having solo experiences next to each other with occasional, token gestures. Ho hum. But here, the experience is perpendicular. You need four guns working these weak masses down. You need a point man on your six to keep an eye out for the next randomly generated wave. You need help when super-zombies pop up in the crowd and render a player useless for a few seconds. You need cover when you have to reload or apply a bandage to yourself in the middle of a firefight, else you die.

Yet none of these moments feels forced or tacked-on; they're indispensable because of L4D's panic, and the game makes it easy to find teammates in the crowd by color-coding them. When your friend shouts that he's being choked by a Smoker, you can see his glowing outline, even if he's far away; this not only makes it easier to find the guy but also encourages him to shout for your help.

Getting everyone into the act is the most crucial part, and it's not just the atmosphere that nails it; L4D is perhaps most astounding at how it brings new people into the fold. Inexperienced teams will have their difficulty auto-adjusted, and being able to save each other's hides makes it less intimidating for stragglers to keep up. In all my playtests so far, the newcomers have probably been the most stricken by L4D. (Even ol' Jon Golob came along for a test, having never played a computer FPS before, and he left the session babbling like a fool, craving more.)

Versus mode is the same as single-player, only the humans' opponents control super-zombies. They die easily, and they have to wait forever to come back to life, but they can see through walls and try to catch the humans off-guard. Sneak behind and pick off a straggler? Find a hidden cache of dozens of normal zombies and wait for an assault? Wait for a Boomer to barf, thus blurring everyone's eyes, and then ambush? Get all four super-zombies together for an Abbey Road-style walk? It's a weird combat mode, but leave it to the folks behind Team Fortress 2 to make this versus mode stand out in a crowded market.

L4D has only four campaigns, each split into five chunks. That's not long, so Valve expects players to replay each campaign again and again, upping the difficulty with every retry and being continually surprised by the game's "Director," an algorithmic system that randomly creates enemies and encounters every session.

This approach originally seemed funky, but Gears 2's "Horde" mode is even more limited, asking players to bunk down in a particular map and master it through dozens of enemy waves. And people are eating that up. Bellevue's Valve Software outdoes Gears 2 by creating pacing and momentum with their worlds—the abandoned city, the expanse of non-linear farmland, the bloodied airport. Loaded with bottlenecks, wide-open spaces, time-sensitive stakeouts, and hidden nooks that contain either ammo or death, these worlds are worth studying and memorizing for future run-throughs. More new campaigns may come in the future, as Valve's been known to give out free updates and allow user-made mods (Counter Strike, Team Fortress 2).

The game is perfectly playable by yourself or with just one friend (though split-screen on a single Xbox 360 is a bastard to get used to). AI teammates are serviceable enough, helping you out and staying alive. But the computer can be boneheaded at the worst times, and that means the full game is nothing without a four-deep crew. No crew? No "game of the year." But even with strangers, L4D encourages you to make new friends in all of the right ways; as long as you can get online with a headset, you'll be terrified.

 

Comments (28) RSS

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1
Might I add COD 5, Fallout 3, Dead Space and FarCry 2 in the mix? Dead Space is great because the weapons are handmade, Farcry has large worlds, and Fallout 3 you can target different body parts, right?
Posted by merko the maginificent on November 12, 2008 at 2:39 PM
2
Far Cry? Talk about "yawn."
Posted by please on November 12, 2008 at 2:47 PM
3
@1: COD5 is a carbon-copy of COD4.

Fallout 3 is not a shooter--its review will be up soon.

Far Cry 2 is fine, but again, not worth my money/time compared to the original. You can set fire to landscapes; whee. For a massive, open-world game, I've found Fallout 3 more compelling (but, again, that's not a shooter).

And in Dead Space, the weapons aren't the only things cobbled together from other parts... the gameplay is as well. Not awful, but again, nothing compared to these two for what they get right.
Posted by Sam M. on November 12, 2008 at 2:50 PM
4
I played the L4D demo this morning before work... it totally freaked me out. I loved it.
Posted by Jigae on November 12, 2008 at 2:50 PM
5
Tetris Party is the only game I currently need.
Posted by stinkbug on November 12, 2008 at 2:52 PM
6
I've been playing the Left 4 Dead Demo, and just from what I've seen, I'm right with you. I found myself wanting to go back over and over, just to see how things would be different this time. And unlike most games, I found it more enjoyable on harder difficulty levels. On "Expert" the game felt like a real horror movie... not like most games where you know your character is gonna make it to the end because that's how it's scripted... but knowing that some of you are NOT going to make it out alive.

One of the best moments I had playing last night was when I died. We were all low on health, but close to the end. We were gonna make it out! Then something grabbed me from behind and snap... NO NOT ZOEY!!!!!!

Good times.
Posted by Frantikgirl on November 12, 2008 at 2:59 PM
7
I can't wait till the multi-player fad passes, but I don't really think it ever will. Nothing seems less fun then having to work with other people to play a game.

But then I feel the same way about the FPS fad.

Give me an old school RPG. Fallout 3 is pretty close to what I want, though I am ambivalent on real time combat.
Posted by giffy on November 12, 2008 at 3:02 PM
8
I've been so bored with the recent shooters that I've let my Live account lapse and have been replaying GTA: San Andreas.
Posted by Mike in Renton on November 12, 2008 at 3:08 PM
9
Everyone I know is lined up for their WotLK copies right now.

Well, except for one who got it a day early ...
Posted by Will in Seattle on November 12, 2008 at 3:54 PM
10
Good reviews, I had origionally thought of skipping over L4D, thinking it was just another repetitive serious sam meets zombies shooter. Off to download the demo :)
Posted by Wurm on November 12, 2008 at 4:03 PM
11
I'm pretty sure Simcity for Iphone will be game of the year.

http://img.slidetoplay.com/20081008/simc…
Posted by jrrrl on November 12, 2008 at 4:11 PM
12
@10: You were on to something there with that Serious Sam thought. SS was my prime mental example of a modern game that tried to be like Doom, cuz it threw a ton of enemies at you, but the feeling is totally different in L4D. Much weightier, much more threatening.

@6: In the final product, I had a very similar experience with dying at the last second as the rest of the team left me to die. At the end of the first campaign, we all needed to get into a helicopter; trouble is, I got out of it to help a straggler survive, running up and dealing a few helpful shotgun blasts. He thanked me by getting on the chopper and sending it off without me. It was an accident, but that doesn't change my grudge.
Posted by Sam M. on November 12, 2008 at 4:21 PM
13
thanks for saving me $. i was going to get deadspace.
Posted by merko the maginificent on November 12, 2008 at 4:24 PM
14
A good, cohesive group in L4D is easy "goty" material. The two-stage demo is still tons of fun -- I can't wait until the full thing comes out.
Posted by Oz K. Fodrotski on November 12, 2008 at 4:26 PM
15
@13 Dead Space is quite good, if you're into the horror genre. However, if you have friends with which you can play L4D, then pass it.
Posted by Oz K. Fodrotski on November 12, 2008 at 4:28 PM
16
I haven't played an FPS since Goldeneye in high school. I've attempted to play Halo and the rest of 'em but never got into the games and figured my FPS days were over. However, I ran the Left 4 Dead demo with Sam on the Xbox last night and again on my computer this morning. I LOVED IT! Golob can arm wrestle me for a crew spot if Sam goes to Valve again.
Posted by Bethundra on November 12, 2008 at 4:31 PM
17
Have to admit, the deadspace commercial is nice.

Anyone know if that Shattered Mirror game is any good?
Posted by Will in Seattle on November 12, 2008 at 4:48 PM
18
Deadspace's ending was lame.

Fallout 3 has been amazing thusfar.

I got my wow expasion today. Can't use the key till midnight
Posted by Joh on November 12, 2008 at 5:09 PM
19
@13: Most people I know love Deadspace. I haven't played it yet.

@17: Mirror's Edge? I played the demo and I kind of hated it. Reviews have been mixed. It seems like a "love it or hate it" or "love parts, hate parts" sort of thing.
Posted by Jigae on November 12, 2008 at 5:14 PM
20
I happen to know that Jonah played the default campaign on Casual, so his assessment is worthless. GOW on Casual is like taking a 3 hour walk, on your couch.

Co-op on Insane is where it's at.
Posted by Anthony Hecht on November 12, 2008 at 5:46 PM
21
@20: I made him play on Normal for a little bit of the co-op campaign, which was unspectacular enough. He switched back to Casual, though? I can't even imagine what that mode's like. Do the Locust give free footrubs at every checkpoint?
Posted by Sam M. on November 12, 2008 at 6:27 PM
22
Left 4 Dead looks good, but I never played Left 3 Dead.
Posted by Kent M. Beeson on November 12, 2008 at 8:47 PM
23
Why are you spreading lies, Hecht? I played the first level on caz. The rest was on normal. I think.
Posted by jonahsl on November 12, 2008 at 9:05 PM
24
Left 4 Dead is indeed game of the year so far.

I have never had this much fun with online co-op. The director system ensures no 2 games are exactly alike. Tons of content to explore. Solid gameplay mechanics. Atmospheric and immersive. Awesome enemies....

This game kicks ass.
Posted by Keo on November 12, 2008 at 9:13 PM
25
Oh my God. GoldenEye multiplayer swallowed so many hours of my teenage years... to this day, 4 players / proximity mines / Complex is a work of art.
Posted by Greg on November 12, 2008 at 11:02 PM
26
Gears of War 2 against L4D? theres no comparison, L4D takes the cake, for the fact that neither of them really have a storyline, but the gameplay of L4D kicks more ass, screw Gears... its more repetitive than anything else out there I can think of.
Posted by EricAteMyParrot on November 14, 2008 at 8:12 AM
27
Plot plot plot if i wanted to just shoot a bunch of crap I'd go to an arcade this game is a waste of money if you have a brain. Not surprising that people like this seeing how they like "special editions" and think gas should be more expensive instead of alternative fuels made cheaper. Are you people insane or did you get too many immunizations?! wow
Posted by GET SMART! on November 20, 2008 at 1:42 PM
28
if you want a plot get an RPG or Fallout3, why does a FPS need a plot?
Posted by ruthven78 on December 15, 2008 at 1:50 PM

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